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- using Ryujinx.Graphics.Video;
- using System;
- namespace Ryujinx.Graphics.Nvdec.H264
- {
- public sealed class Decoder : IH264Decoder
- {
- public bool IsHardwareAccelerated => false;
- private const int WorkBufferSize = 0x200;
- private readonly byte[] _workBuffer = new byte[WorkBufferSize];
- private FFmpegContext _context = new FFmpegContext();
- private int _oldOutputWidth;
- private int _oldOutputHeight;
- public ISurface CreateSurface(int width, int height)
- {
- return new Surface(width, height);
- }
- public bool Decode(ref H264PictureInfo pictureInfo, ISurface output, ReadOnlySpan<byte> bitstream)
- {
- Surface outSurf = (Surface)output;
- if (outSurf.RequestedWidth != _oldOutputWidth ||
- outSurf.RequestedHeight != _oldOutputHeight)
- {
- _context.Dispose();
- _context = new FFmpegContext();
- _oldOutputWidth = outSurf.RequestedWidth;
- _oldOutputHeight = outSurf.RequestedHeight;
- }
- Span<byte> bs = Prepend(bitstream, SpsAndPpsReconstruction.Reconstruct(ref pictureInfo, _workBuffer));
- return _context.DecodeFrame(outSurf, bs) == 0;
- }
- private static byte[] Prepend(ReadOnlySpan<byte> data, ReadOnlySpan<byte> prep)
- {
- byte[] output = new byte[data.Length + prep.Length];
- prep.CopyTo(output);
- data.CopyTo(new Span<byte>(output).Slice(prep.Length));
- return output;
- }
- public void Dispose() => _context.Dispose();
- }
- }
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