RtDepthStencilState.cs 387 B

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  1. namespace Ryujinx.Graphics.Gpu.State
  2. {
  3. /// <summary>
  4. /// Render target depth-stencil buffer state.
  5. /// </summary>
  6. struct RtDepthStencilState
  7. {
  8. #pragma warning disable CS0649
  9. public GpuVa Address;
  10. public ZetaFormat Format;
  11. public MemoryLayout MemoryLayout;
  12. public int LayerSize;
  13. #pragma warning restore CS0649
  14. }
  15. }