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- using System.Runtime.InteropServices;
- namespace Ryujinx.Graphics.Gpu.Shader.Cache.Definition
- {
- /// <summary>
- /// The header of a shader program in the guest cache.
- /// </summary>
- [StructLayout(LayoutKind.Sequential, Pack = 0x1, Size = 0x10)]
- struct HostShaderCacheHeader
- {
- /// <summary>
- /// The count of shaders defining this program.
- /// </summary>
- public byte Count;
- /// <summary>
- /// Unused/reserved.
- /// </summary>
- public byte Reserved1;
- /// <summary>
- /// Unused/reserved.
- /// </summary>
- public ushort Reserved2;
- /// <summary>
- /// Size of the shader binary.
- /// </summary>
- public int CodeSize;
- /// <summary>
- /// Create a new host shader cache header.
- /// </summary>
- /// <param name="count">The count of shaders defining this program</param>
- /// <param name="codeSize">The size of the shader binary</param>
- public HostShaderCacheHeader(byte count, int codeSize) : this()
- {
- Count = count;
- CodeSize = codeSize;
- }
- }
- }
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