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- using System.Runtime.InteropServices;
- using Ryujinx.Graphics.Shader;
- namespace Ryujinx.Graphics.Gpu.Shader.Cache.Definition
- {
- /// <summary>
- /// Host shader entry header used for binding information.
- /// </summary>
- [StructLayout(LayoutKind.Sequential, Pack = 1, Size = 0x14)]
- struct HostShaderCacheEntryHeader
- {
- /// <summary>
- /// Count of constant buffer descriptors.
- /// </summary>
- public int CBuffersCount;
- /// <summary>
- /// Count of storage buffer descriptors.
- /// </summary>
- public int SBuffersCount;
- /// <summary>
- /// Count of texture descriptors.
- /// </summary>
- public int TexturesCount;
- /// <summary>
- /// Count of image descriptors.
- /// </summary>
- public int ImagesCount;
- /// <summary>
- /// Set to true if the shader uses instance id.
- /// </summary>
- [MarshalAs(UnmanagedType.I1)]
- public bool UsesInstanceId;
- /// <summary>
- /// Set to true if this entry is in use.
- /// </summary>
- [MarshalAs(UnmanagedType.I1)]
- public bool InUse;
- /// <summary>
- /// Reserved / unused.
- /// </summary>
- public short Reserved;
- /// <summary>
- /// Create a new host shader cache entry header.
- /// </summary>
- /// <param name="cBuffersCount">Count of constant buffer descriptors</param>
- /// <param name="sBuffersCount">Count of storage buffer descriptors</param>
- /// <param name="texturesCount">Count of texture descriptors</param>
- /// <param name="imagesCount">Count of image descriptors</param>
- /// <param name="usesInstanceId">Set to true if the shader uses instance id</param>
- public HostShaderCacheEntryHeader(int cBuffersCount, int sBuffersCount, int texturesCount, int imagesCount, bool usesInstanceId) : this()
- {
- CBuffersCount = cBuffersCount;
- SBuffersCount = sBuffersCount;
- TexturesCount = texturesCount;
- ImagesCount = imagesCount;
- UsesInstanceId = usesInstanceId;
- InUse = true;
- }
- }
- }
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