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- using Ryujinx.Common;
- using Ryujinx.Graphics.Shader;
- using System;
- using System.IO;
- using System.Linq;
- using System.Runtime.CompilerServices;
- using System.Runtime.InteropServices;
- namespace Ryujinx.Graphics.Gpu.Shader.Cache.Definition
- {
- /// <summary>
- /// Host shader entry used for binding information.
- /// </summary>
- class HostShaderCacheEntry
- {
- /// <summary>
- /// The header of the cached shader entry.
- /// </summary>
- public HostShaderCacheEntryHeader Header { get; }
- /// <summary>
- /// Cached constant buffers.
- /// </summary>
- public BufferDescriptor[] CBuffers { get; }
- /// <summary>
- /// Cached storage buffers.
- /// </summary>
- public BufferDescriptor[] SBuffers { get; }
- /// <summary>
- /// Cached texture descriptors.
- /// </summary>
- public TextureDescriptor[] Textures { get; }
- /// <summary>
- /// Cached image descriptors.
- /// </summary>
- public TextureDescriptor[] Images { get; }
- /// <summary>
- /// Create a new instance of <see cref="HostShaderCacheEntry"/>.
- /// </summary>
- /// <param name="header">The header of the cached shader entry</param>
- /// <param name="cBuffers">Cached constant buffers</param>
- /// <param name="sBuffers">Cached storage buffers</param>
- /// <param name="textures">Cached texture descriptors</param>
- /// <param name="images">Cached image descriptors</param>
- private HostShaderCacheEntry(
- HostShaderCacheEntryHeader header,
- BufferDescriptor[] cBuffers,
- BufferDescriptor[] sBuffers,
- TextureDescriptor[] textures,
- TextureDescriptor[] images)
- {
- Header = header;
- CBuffers = cBuffers;
- SBuffers = sBuffers;
- Textures = textures;
- Images = images;
- }
- private HostShaderCacheEntry()
- {
- Header = new HostShaderCacheEntryHeader();
- CBuffers = new BufferDescriptor[0];
- SBuffers = new BufferDescriptor[0];
- Textures = new TextureDescriptor[0];
- Images = new TextureDescriptor[0];
- }
- private HostShaderCacheEntry(ShaderProgramInfo programInfo)
- {
- Header = new HostShaderCacheEntryHeader(programInfo.CBuffers.Count,
- programInfo.SBuffers.Count,
- programInfo.Textures.Count,
- programInfo.Images.Count,
- programInfo.UsesInstanceId);
- CBuffers = programInfo.CBuffers.ToArray();
- SBuffers = programInfo.SBuffers.ToArray();
- Textures = programInfo.Textures.ToArray();
- Images = programInfo.Images.ToArray();
- }
- /// <summary>
- /// Convert the host shader entry to a <see cref="ShaderProgramInfo"/>.
- /// </summary>
- /// <returns>A new <see cref="ShaderProgramInfo"/> from this instance</returns>
- internal ShaderProgramInfo ToShaderProgramInfo()
- {
- return new ShaderProgramInfo(CBuffers, SBuffers, Textures, Images, Header.UsesInstanceId);
- }
- /// <summary>
- /// Parse a raw cached user shader program into an array of shader cache entry.
- /// </summary>
- /// <param name="data">The raw cached host shader</param>
- /// <param name="programCode">The host shader program</param>
- /// <returns>An array of shader cache entry</returns>
- internal static HostShaderCacheEntry[] Parse(ReadOnlySpan<byte> data, out ReadOnlySpan<byte> programCode)
- {
- HostShaderCacheHeader fileHeader = MemoryMarshal.Read<HostShaderCacheHeader>(data);
- data = data.Slice(Unsafe.SizeOf<HostShaderCacheHeader>());
- ReadOnlySpan<HostShaderCacheEntryHeader> entryHeaders = MemoryMarshal.Cast<byte, HostShaderCacheEntryHeader>(data.Slice(0, fileHeader.Count * Unsafe.SizeOf<HostShaderCacheEntryHeader>()));
- data = data.Slice(fileHeader.Count * Unsafe.SizeOf<HostShaderCacheEntryHeader>());
- HostShaderCacheEntry[] result = new HostShaderCacheEntry[fileHeader.Count];
- for (int i = 0; i < result.Length; i++)
- {
- HostShaderCacheEntryHeader header = entryHeaders[i];
- if (!header.InUse)
- {
- continue;
- }
- int cBufferDescriptorsSize = header.CBuffersCount * Unsafe.SizeOf<BufferDescriptor>();
- int sBufferDescriptorsSize = header.SBuffersCount * Unsafe.SizeOf<BufferDescriptor>();
- int textureDescriptorsSize = header.TexturesCount * Unsafe.SizeOf<TextureDescriptor>();
- int imageDescriptorsSize = header.ImagesCount * Unsafe.SizeOf<TextureDescriptor>();
- ReadOnlySpan<BufferDescriptor> cBuffers = MemoryMarshal.Cast<byte, BufferDescriptor>(data.Slice(0, cBufferDescriptorsSize));
- data = data.Slice(cBufferDescriptorsSize);
- ReadOnlySpan<BufferDescriptor> sBuffers = MemoryMarshal.Cast<byte, BufferDescriptor>(data.Slice(0, sBufferDescriptorsSize));
- data = data.Slice(sBufferDescriptorsSize);
- ReadOnlySpan<TextureDescriptor> textureDescriptors = MemoryMarshal.Cast<byte, TextureDescriptor>(data.Slice(0, textureDescriptorsSize));
- data = data.Slice(textureDescriptorsSize);
- ReadOnlySpan<TextureDescriptor> imageDescriptors = MemoryMarshal.Cast<byte, TextureDescriptor>(data.Slice(0, imageDescriptorsSize));
- data = data.Slice(imageDescriptorsSize);
- result[i] = new HostShaderCacheEntry(header, cBuffers.ToArray(), sBuffers.ToArray(), textureDescriptors.ToArray(), imageDescriptors.ToArray());
- }
- programCode = data.Slice(0, fileHeader.CodeSize);
- return result;
- }
- /// <summary>
- /// Create a new host shader cache file.
- /// </summary>
- /// <param name="programCode">The host shader program</param>
- /// <param name="codeHolders">The shaders code holder</param>
- /// <returns>Raw data of a new host shader cache file</returns>
- internal static byte[] Create(ReadOnlySpan<byte> programCode, ShaderCodeHolder[] codeHolders)
- {
- HostShaderCacheHeader header = new HostShaderCacheHeader((byte)codeHolders.Length, programCode.Length);
- HostShaderCacheEntry[] entries = new HostShaderCacheEntry[codeHolders.Length];
- for (int i = 0; i < codeHolders.Length; i++)
- {
- if (codeHolders[i] == null)
- {
- entries[i] = new HostShaderCacheEntry();
- }
- else
- {
- entries[i] = new HostShaderCacheEntry(codeHolders[i].Info);
- }
- }
- using (MemoryStream stream = new MemoryStream())
- {
- BinaryWriter writer = new BinaryWriter(stream);
- writer.WriteStruct(header);
- foreach (HostShaderCacheEntry entry in entries)
- {
- writer.WriteStruct(entry.Header);
- }
- foreach (HostShaderCacheEntry entry in entries)
- {
- foreach (BufferDescriptor cBuffer in entry.CBuffers)
- {
- writer.WriteStruct(cBuffer);
- }
- foreach (BufferDescriptor sBuffer in entry.SBuffers)
- {
- writer.WriteStruct(sBuffer);
- }
- foreach (TextureDescriptor texture in entry.Textures)
- {
- writer.WriteStruct(texture);
- }
- foreach (TextureDescriptor image in entry.Images)
- {
- writer.WriteStruct(image);
- }
- }
- writer.Write(programCode);
- return stream.ToArray();
- }
- }
- }
- }
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