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- using Ryujinx.Graphics.GAL;
- namespace Ryujinx.Graphics.Gpu.Image
- {
- /// <summary>
- /// Texture target.
- /// </summary>
- enum TextureTarget : byte
- {
- Texture1D,
- Texture2D,
- Texture3D,
- Cubemap,
- Texture1DArray,
- Texture2DArray,
- TextureBuffer,
- Texture2DRect,
- CubemapArray
- }
- static class TextureTargetConverter
- {
- /// <summary>
- /// Converts the texture target enum to a host compatible, Graphics Abstraction Layer enum.
- /// </summary>
- /// <param name="target">The target enum to convert</param>
- /// <param name="isMultisample">True if the texture is a multisampled texture</param>
- /// <returns>The host compatible texture target</returns>
- public static Target Convert(this TextureTarget target, bool isMultisample)
- {
- if (isMultisample)
- {
- switch (target)
- {
- case TextureTarget.Texture2D: return Target.Texture2DMultisample;
- case TextureTarget.Texture2DArray: return Target.Texture2DMultisampleArray;
- }
- }
- else
- {
- switch (target)
- {
- case TextureTarget.Texture1D: return Target.Texture1D;
- case TextureTarget.Texture2D: return Target.Texture2D;
- case TextureTarget.Texture2DRect: return Target.Texture2D;
- case TextureTarget.Texture3D: return Target.Texture3D;
- case TextureTarget.Texture1DArray: return Target.Texture1DArray;
- case TextureTarget.Texture2DArray: return Target.Texture2DArray;
- case TextureTarget.Cubemap: return Target.Cubemap;
- case TextureTarget.CubemapArray: return Target.CubemapArray;
- case TextureTarget.TextureBuffer: return Target.TextureBuffer;
- }
- }
- return Target.Texture1D;
- }
- }
- }
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