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- using Ryujinx.Graphics.Gpu.State;
- using System;
- namespace Ryujinx.Graphics.Gpu.Engine.MME
- {
- /// <summary>
- /// GPU macro program.
- /// </summary>
- struct Macro
- {
- /// <summary>
- /// Word offset of the code on the code memory.
- /// </summary>
- public int Position { get; }
- private bool _executionPending;
- private int _argument;
- private readonly IMacroEE _executionEngine;
- /// <summary>
- /// Creates a new instance of the GPU cached macro program.
- /// </summary>
- /// <param name="position">Macro code start position</param>
- public Macro(int position)
- {
- Position = position;
- _executionPending = false;
- _argument = 0;
- if (GraphicsConfig.EnableMacroJit)
- {
- _executionEngine = new MacroJit();
- }
- else
- {
- _executionEngine = new MacroInterpreter();
- }
- }
- /// <summary>
- /// Sets the first argument for the macro call.
- /// </summary>
- /// <param name="argument">First argument</param>
- public void StartExecution(int argument)
- {
- _argument = argument;
- _executionPending = true;
- }
- /// <summary>
- /// Starts executing the macro program code.
- /// </summary>
- /// <param name="code">Program code</param>
- /// <param name="state">Current GPU state</param>
- public void Execute(ReadOnlySpan<int> code, GpuState state)
- {
- if (_executionPending)
- {
- _executionPending = false;
- _executionEngine?.Execute(code.Slice(Position), state, _argument);
- }
- }
- /// <summary>
- /// Pushes an argument to the macro call argument FIFO.
- /// </summary>
- /// <param name="argument">Argument to be pushed</param>
- public void PushArgument(int argument)
- {
- _executionEngine?.Fifo.Enqueue(argument);
- }
- }
- }
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