SoundIO.cs 12 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Runtime.InteropServices;
  4. namespace SoundIOSharp
  5. {
  6. public class SoundIO : IDisposable
  7. {
  8. Pointer<SoundIo> handle;
  9. public SoundIO()
  10. {
  11. handle = Natives.soundio_create();
  12. }
  13. internal SoundIO(Pointer<SoundIo> handle)
  14. {
  15. this.handle = handle;
  16. }
  17. public void Dispose ()
  18. {
  19. foreach (var h in allocated_hglobals)
  20. {
  21. Marshal.FreeHGlobal(h);
  22. }
  23. Natives.soundio_destroy(handle);
  24. }
  25. // Equality (based on handle)
  26. public override bool Equals(object other)
  27. {
  28. var d = other as SoundIO;
  29. return d != null && this.handle == d.handle;
  30. }
  31. public override int GetHashCode()
  32. {
  33. return (int)(IntPtr)handle;
  34. }
  35. public static bool operator == (SoundIO obj1, SoundIO obj2)
  36. {
  37. return obj1 is null ? obj2 is null : obj1.Equals(obj2);
  38. }
  39. public static bool operator != (SoundIO obj1, SoundIO obj2)
  40. {
  41. return obj1 is null ? obj2 is object : !obj1.Equals(obj2);
  42. }
  43. // fields
  44. // FIXME: this should be taken care in more centralized/decent manner... we don't want to write
  45. // this kind of code anywhere we need string marshaling.
  46. List<IntPtr> allocated_hglobals = new List<IntPtr>();
  47. public string ApplicationName {
  48. get { return Marshal.PtrToStringAnsi(Marshal.ReadIntPtr(handle, app_name_offset)); }
  49. set
  50. {
  51. unsafe
  52. {
  53. var existing = Marshal.ReadIntPtr(handle, app_name_offset);
  54. if (allocated_hglobals.Contains (existing))
  55. {
  56. allocated_hglobals.Remove(existing);
  57. Marshal.FreeHGlobal(existing);
  58. }
  59. var ptr = Marshal.StringToHGlobalAnsi(value);
  60. Marshal.WriteIntPtr(handle, app_name_offset, ptr);
  61. allocated_hglobals.Add(ptr);
  62. }
  63. }
  64. }
  65. static readonly int app_name_offset = (int)Marshal.OffsetOf<SoundIo>("app_name");
  66. public SoundIOBackend CurrentBackend
  67. {
  68. get { return (SoundIOBackend)Marshal.ReadInt32(handle, current_backend_offset); }
  69. }
  70. static readonly int current_backend_offset = (int)Marshal.OffsetOf<SoundIo>("current_backend");
  71. // emit_rtprio_warning
  72. public Action EmitRealtimePriorityWarning
  73. {
  74. get { return emit_rtprio_warning; }
  75. set
  76. {
  77. emit_rtprio_warning = value;
  78. var ptr = Marshal.GetFunctionPointerForDelegate(on_devices_change);
  79. Marshal.WriteIntPtr(handle, emit_rtprio_warning_offset, ptr);
  80. }
  81. }
  82. static readonly int emit_rtprio_warning_offset = (int)Marshal.OffsetOf<SoundIo>("emit_rtprio_warning");
  83. Action emit_rtprio_warning;
  84. // jack_error_callback
  85. public Action<string> JackErrorCallback
  86. {
  87. get { return jack_error_callback; }
  88. set
  89. {
  90. jack_error_callback = value;
  91. if (value == null)
  92. {
  93. jack_error_callback = null;
  94. }
  95. else
  96. {
  97. jack_error_callback_native = msg => jack_error_callback(msg);
  98. }
  99. var ptr = Marshal.GetFunctionPointerForDelegate(jack_error_callback_native);
  100. Marshal.WriteIntPtr(handle, jack_error_callback_offset, ptr);
  101. }
  102. }
  103. static readonly int jack_error_callback_offset = (int)Marshal.OffsetOf<SoundIo>("jack_error_callback");
  104. Action<string> jack_error_callback;
  105. delegate void jack_error_delegate(string message);
  106. jack_error_delegate jack_error_callback_native;
  107. // jack_info_callback
  108. public Action<string> JackInfoCallback
  109. {
  110. get { return jack_info_callback; }
  111. set
  112. {
  113. jack_info_callback = value;
  114. if (value == null)
  115. {
  116. jack_info_callback = null;
  117. }
  118. else
  119. {
  120. jack_info_callback_native = msg => jack_info_callback(msg);
  121. }
  122. var ptr = Marshal.GetFunctionPointerForDelegate(jack_info_callback_native);
  123. Marshal.WriteIntPtr(handle, jack_info_callback_offset, ptr);
  124. }
  125. }
  126. static readonly int jack_info_callback_offset = (int)Marshal.OffsetOf<SoundIo>("jack_info_callback");
  127. Action<string> jack_info_callback;
  128. delegate void jack_info_delegate(string message);
  129. jack_info_delegate jack_info_callback_native;
  130. // on_backend_disconnect
  131. public Action<int> OnBackendDisconnect
  132. {
  133. get { return on_backend_disconnect; }
  134. set
  135. {
  136. on_backend_disconnect = value;
  137. if (value == null)
  138. {
  139. on_backend_disconnect_native = null;
  140. }
  141. else
  142. {
  143. on_backend_disconnect_native = (sio, err) => on_backend_disconnect(err);
  144. }
  145. var ptr = Marshal.GetFunctionPointerForDelegate(on_backend_disconnect_native);
  146. Marshal.WriteIntPtr(handle, on_backend_disconnect_offset, ptr);
  147. }
  148. }
  149. static readonly int on_backend_disconnect_offset = (int)Marshal.OffsetOf<SoundIo>("on_backend_disconnect");
  150. Action<int> on_backend_disconnect;
  151. delegate void on_backend_disconnect_delegate(IntPtr handle, int errorCode);
  152. on_backend_disconnect_delegate on_backend_disconnect_native;
  153. // on_devices_change
  154. public Action OnDevicesChange
  155. {
  156. get { return on_devices_change; }
  157. set
  158. {
  159. on_devices_change = value;
  160. if (value == null)
  161. {
  162. on_devices_change_native = null;
  163. }
  164. else
  165. {
  166. on_devices_change_native = sio => on_devices_change();
  167. }
  168. var ptr = Marshal.GetFunctionPointerForDelegate(on_devices_change_native);
  169. Marshal.WriteIntPtr(handle, on_devices_change_offset, ptr);
  170. }
  171. }
  172. static readonly int on_devices_change_offset = (int)Marshal.OffsetOf<SoundIo>("on_devices_change");
  173. Action on_devices_change;
  174. delegate void on_devices_change_delegate(IntPtr handle);
  175. on_devices_change_delegate on_devices_change_native;
  176. // on_events_signal
  177. public Action OnEventsSignal
  178. {
  179. get { return on_events_signal; }
  180. set
  181. {
  182. on_events_signal = value;
  183. if (value == null)
  184. {
  185. on_events_signal_native = null;
  186. }
  187. else
  188. {
  189. on_events_signal_native = sio => on_events_signal();
  190. }
  191. var ptr = Marshal.GetFunctionPointerForDelegate(on_events_signal_native);
  192. Marshal.WriteIntPtr(handle, on_events_signal_offset, ptr);
  193. }
  194. }
  195. static readonly int on_events_signal_offset = (int)Marshal.OffsetOf<SoundIo>("on_events_signal");
  196. Action on_events_signal;
  197. delegate void on_events_signal_delegate(IntPtr handle);
  198. on_events_signal_delegate on_events_signal_native;
  199. // functions
  200. public int BackendCount
  201. {
  202. get { return Natives.soundio_backend_count(handle); }
  203. }
  204. public int InputDeviceCount
  205. {
  206. get { return Natives.soundio_input_device_count(handle); }
  207. }
  208. public int OutputDeviceCount
  209. {
  210. get { return Natives.soundio_output_device_count(handle); }
  211. }
  212. public int DefaultInputDeviceIndex
  213. {
  214. get { return Natives.soundio_default_input_device_index(handle); }
  215. }
  216. public int DefaultOutputDeviceIndex
  217. {
  218. get { return Natives.soundio_default_output_device_index(handle); }
  219. }
  220. public SoundIOBackend GetBackend(int index)
  221. {
  222. return (SoundIOBackend)Natives.soundio_get_backend(handle, index);
  223. }
  224. public SoundIODevice GetInputDevice(int index)
  225. {
  226. return new SoundIODevice(Natives.soundio_get_input_device(handle, index));
  227. }
  228. public SoundIODevice GetOutputDevice(int index)
  229. {
  230. return new SoundIODevice(Natives.soundio_get_output_device(handle, index));
  231. }
  232. public void Connect()
  233. {
  234. var ret = (SoundIoError)Natives.soundio_connect(handle);
  235. if (ret != SoundIoError.SoundIoErrorNone)
  236. {
  237. throw new SoundIOException(ret);
  238. }
  239. }
  240. public void ConnectBackend(SoundIOBackend backend)
  241. {
  242. var ret = (SoundIoError)Natives.soundio_connect_backend(handle, (SoundIoBackend)backend);
  243. if (ret != SoundIoError.SoundIoErrorNone)
  244. {
  245. throw new SoundIOException(ret);
  246. }
  247. }
  248. public void Disconnect()
  249. {
  250. Natives.soundio_disconnect(handle);
  251. }
  252. public void FlushEvents()
  253. {
  254. Natives.soundio_flush_events(handle);
  255. }
  256. public void WaitEvents()
  257. {
  258. Natives.soundio_wait_events(handle);
  259. }
  260. public void Wakeup()
  261. {
  262. Natives.soundio_wakeup(handle);
  263. }
  264. public void ForceDeviceScan()
  265. {
  266. Natives.soundio_force_device_scan(handle);
  267. }
  268. public SoundIORingBuffer CreateRingBuffer(int capacity)
  269. {
  270. return new SoundIORingBuffer(Natives.soundio_ring_buffer_create(handle, capacity));
  271. }
  272. // static methods
  273. public static string VersionString
  274. {
  275. get { return Marshal.PtrToStringAnsi(Natives.soundio_version_string()); }
  276. }
  277. public static int VersionMajor
  278. {
  279. get { return Natives.soundio_version_major(); }
  280. }
  281. public static int VersionMinor
  282. {
  283. get { return Natives.soundio_version_minor(); }
  284. }
  285. public static int VersionPatch
  286. {
  287. get { return Natives.soundio_version_patch(); }
  288. }
  289. public static string GetBackendName(SoundIOBackend backend)
  290. {
  291. return Marshal.PtrToStringAnsi(Natives.soundio_backend_name((SoundIoBackend)backend));
  292. }
  293. public static bool HaveBackend(SoundIOBackend backend)
  294. {
  295. return Natives.soundio_have_backend((SoundIoBackend)backend);
  296. }
  297. public static int GetBytesPerSample(SoundIOFormat format)
  298. {
  299. return Natives.soundio_get_bytes_per_sample((SoundIoFormat)format);
  300. }
  301. public static int GetBytesPerFrame(SoundIOFormat format, int channelCount)
  302. {
  303. return Natives.soundio_get_bytes_per_frame((SoundIoFormat)format, channelCount);
  304. }
  305. public static int GetBytesPerSecond(SoundIOFormat format, int channelCount, int sampleRate)
  306. {
  307. return Natives.soundio_get_bytes_per_second((SoundIoFormat)format, channelCount, sampleRate);
  308. }
  309. public static string GetSoundFormatName(SoundIOFormat format)
  310. {
  311. return Marshal.PtrToStringAnsi(Natives.soundio_format_string((SoundIoFormat)format));
  312. }
  313. }
  314. }