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- //
- // Copyright (c) 2019-2021 Ryujinx
- //
- // This program is free software: you can redistribute it and/or modify
- // it under the terms of the GNU Lesser General Public License as published by
- // the Free Software Foundation, either version 3 of the License, or
- // (at your option) any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU Lesser General Public License for more details.
- //
- // You should have received a copy of the GNU Lesser General Public License
- // along with this program. If not, see <https://www.gnu.org/licenses/>.
- //
- using Ryujinx.Audio.Renderer.Integration;
- using System;
- namespace Ryujinx.Audio.Renderer.Utils
- {
- public class SplitterHardwareDevice : HardwareDevice
- {
- private HardwareDevice _baseDevice;
- private HardwareDevice _secondaryDevice;
- public SplitterHardwareDevice(HardwareDevice baseDevice, HardwareDevice secondaryDevice)
- {
- _baseDevice = baseDevice;
- _secondaryDevice = secondaryDevice;
- }
- public void AppendBuffer(ReadOnlySpan<short> data, uint channelCount)
- {
- _baseDevice.AppendBuffer(data, channelCount);
- _secondaryDevice?.AppendBuffer(data, channelCount);
- }
- public uint GetChannelCount()
- {
- return _baseDevice.GetChannelCount();
- }
- public uint GetSampleRate()
- {
- return _baseDevice.GetSampleRate();
- }
- public void Dispose()
- {
- Dispose(true);
- }
- protected virtual void Dispose(bool disposing)
- {
- if (disposing)
- {
- _baseDevice.Dispose();
- _secondaryDevice?.Dispose();
- }
- }
- }
- }
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