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- //
- // Copyright (c) 2019-2021 Ryujinx
- //
- // This program is free software: you can redistribute it and/or modify
- // it under the terms of the GNU Lesser General Public License as published by
- // the Free Software Foundation, either version 3 of the License, or
- // (at your option) any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU Lesser General Public License for more details.
- //
- // You should have received a copy of the GNU Lesser General Public License
- // along with this program. If not, see <https://www.gnu.org/licenses/>.
- //
- namespace Ryujinx.Audio.Renderer
- {
- /// <summary>
- /// Define constants used by the Audio Renderer.
- /// </summary>
- public static class RendererConstants
- {
- /// <summary>
- /// The maximum number of channels supported. (6 channels for 5.1 surround)
- /// </summary>
- public const int ChannelCountMax = 6;
- /// <summary>
- /// The maximum number of channels supported per voice.
- /// </summary>
- public const int VoiceChannelCountMax = ChannelCountMax;
- /// <summary>
- /// The max count of mix buffer supported per operations (volumes, mix effect, ...)
- /// </summary>
- public const int MixBufferCountMax = 24;
- /// <summary>
- /// The max count of wavebuffer per voice.
- /// </summary>
- public const int VoiceWaveBufferCount = 4;
- /// <summary>
- /// The max count of biquad filter per voice.
- /// </summary>
- public const int VoiceBiquadFilterCount = 2;
- /// <summary>
- /// The lowest priority that a voice can have.
- /// </summary>
- public const int VoiceLowestPriority = 0xFF;
- /// <summary>
- /// The highest priority that a voice can have.
- /// </summary>
- /// <remarks>Voices with the highest priority will not be dropped if a voice drop needs to occur.</remarks>
- public const int VoiceHighestPriority = 0;
- /// <summary>
- /// Max <see cref="Common.BehaviourParameter.ErrorInfo"/> that can be returned by <see cref="Parameter.BehaviourErrorInfoOutStatus"/>.
- /// </summary>
- public const int MaxErrorInfos = 10;
- /// <summary>
- /// Default alignment for buffers.
- /// </summary>
- public const int BufferAlignment = 0x40;
- /// <summary>
- /// Alignment required for the work buffer.
- /// </summary>
- public const int WorkBufferAlignment = 0x1000;
- /// <summary>
- /// Alignment required for every performance metrics frame.
- /// </summary>
- public const int PerformanceMetricsPerFramesSizeAlignment = 0x100;
- /// <summary>
- /// The id of the final mix.
- /// </summary>
- public const int FinalMixId = 0;
- /// <summary>
- /// The id defining an unused mix id.
- /// </summary>
- public const int UnusedMixId = int.MaxValue;
- /// <summary>
- /// The id defining an unused splitter id as a signed integer.
- /// </summary>
- public const int UnusedSplitterIdInt = -1;
- /// <summary>
- /// The id defining an unused splitter id.
- /// </summary>
- public const uint UnusedSplitterId = uint.MaxValue;
- /// <summary>
- /// The id of invalid/unused node id.
- /// </summary>
- public const int InvalidNodeId = -268435456;
- /// <summary>
- /// The indice considered invalid for processing order.
- /// </summary>
- public const int InvalidProcessingOrder = -1;
- /// <summary>
- /// The max number of audio renderer sessions allowed to be created system wide.
- /// </summary>
- public const int AudioRendererSessionCountMax = 2;
- /// <summary>
- /// The target sample rate of the audio renderer. (48kHz)
- /// </summary>
- public const uint TargetSampleRate = 48000;
- /// <summary>
- /// The target sample size of the audio renderer. (PCM16)
- /// </summary>
- public const int TargetSampleSize = sizeof(ushort);
- /// <summary>
- /// The target sample count per audio renderer update.
- /// </summary>
- public const int TargetSampleCount = 240;
- /// <summary>
- /// The size of an upsampler entry to process upsampling to <see cref="TargetSampleRate"/>.
- /// </summary>
- public const int UpSampleEntrySize = TargetSampleCount * VoiceChannelCountMax;
- /// <summary>
- /// The target audio latency computed from <see cref="TargetSampleRate"/> and <see cref="TargetSampleCount"/>.
- /// </summary>
- public const int AudioProcessorMaxUpdateTimeTarget = 1000000000 / ((int)TargetSampleRate / TargetSampleCount); // 5.00 ms
- /// <summary>
- /// The max update time of the DSP on original hardware.
- /// </summary>
- public const int AudioProcessorMaxUpdateTime = 5760000; // 5.76 ms
- /// <summary>
- /// The max update time per audio renderer session.
- /// </summary>
- public const int AudioProcessorMaxUpdateTimePerSessions = AudioProcessorMaxUpdateTime / AudioRendererSessionCountMax;
- /// <summary>
- /// Guest timer frequency used for system ticks.
- /// </summary>
- public const int TargetTimerFrequency = 19200000;
- /// <summary>
- /// The default coefficients used for standard 5.1 surround to stereo downmixing.
- /// </summary>
- public static float[] DefaultSurroundToStereoCoefficients = new float[4]
- {
- 1.0f,
- 0.707f,
- 0.251f,
- 0.707f,
- };
- }
- }
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