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Ac_K c17e1f99f0 audout:u: Implement SetAudioOutVolume and GetAudioOutVolume (#781) 6 年之前
.github 6fbe87cccc Create FUNDING.yml 6 年之前
ARMeilleure 16869402bf Add Tbx Inst. (fast & slow paths), with Tests. (#782) 6 年之前
ChocolArm64 a731ab3a2a Add a new JIT compiler for CPU code (#693) 6 年之前
Ryujinx 72b9f8f0a0 Misc fixes (#772) 6 年之前
Ryujinx.Audio c17e1f99f0 audout:u: Implement SetAudioOutVolume and GetAudioOutVolume (#781) 6 年之前
Ryujinx.Common 9142aca48f Fix hwopus DecodeInterleaved implementation (#786) 6 年之前
Ryujinx.Graphics ebea4967f8 shader: Add missing fsetp negation bit on srcB (#760) 6 年之前
Ryujinx.HLE c17e1f99f0 audout:u: Implement SetAudioOutVolume and GetAudioOutVolume (#781) 6 年之前
Ryujinx.LLE a731ab3a2a Add a new JIT compiler for CPU code (#693) 6 年之前
Ryujinx.Profiler a731ab3a2a Add a new JIT compiler for CPU code (#693) 6 年之前
Ryujinx.ShaderTools a731ab3a2a Add a new JIT compiler for CPU code (#693) 6 年之前
Ryujinx.Tests 16869402bf Add Tbx Inst. (fast & slow paths), with Tests. (#782) 6 年之前
Ryujinx.Tests.Unicorn a731ab3a2a Add a new JIT compiler for CPU code (#693) 6 年之前
.gitattributes b7e1d9930d aloha 8 年之前
.gitignore fe8fbb6fb9 Implement ContentManager and related services (#438) 7 年之前
.travis.yml 1bfe6a9c22 Add some tests (#18) 8 年之前
CONFIG.md 1ba58e9942 Use the Joystick interface for game controller input. (#737) 6 年之前
KEYS.md 3227218114 Add XCI, NSP and NCA loading support (#404) 7 年之前
LICENSE.txt b7e1d9930d aloha 8 年之前
README.md 1aba033ba7 Update time implementation to 9.0.0 (#783) 6 年之前
Ryujinx.sln edafce57be Added GUI to Ryujinx (#695) 6 年之前
Ryujinx.sln.DotSettings 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) 7 年之前
appveyor.yml a07086c280 Built in profiling (#567) 7 年之前

README.md

Ryujinx

An Experimental Switch emulator written in C#

A lot of games boot, but only a handful are playable, see the compatiblity list here.

Usage

To run this emulator, you need the .NET Core 2.1 (or higher) SDK.

If you use a pre-built version, you can use the graphical interface to run your games/homebrew apps.

If you build it yourself you will need to:
Run dotnet run -c Release -- path\to\homebrew.nro inside the Ryujinx project folder to run homebrew apps.
Run dotnet run -c Release -- path\to\game.nsp/xci to run official games.

Every file related to Ryujinx is stored in the RyuFs folder. Located in C:\Users\USERNAME\AppData\Roaming\ for Windows, /home/USERNAME/.config for Linux or /Users/USERNAME/Library/Application Support/ for macOS.

Latest build

These builds are compiled automatically for each commit on the master branch.
They may be unstable or might not work at all.
The latest automatic build for Windows, macOS, and Linux can be found on the Official Website.

Requirements

  • Switch Keys

Everything on the Switch is encrypted, so if you want to run anything else, other than homebrews, you have to dump them from your console. To get more information please take a look at our Keys Documentation (Outdated)

  • Shared Fonts

Some games draw text using fonts files, those are what is called Shared Fonts.
All you have to do is Download them and extract those files in RyuFs\system\fonts.

  • FFmpeg Dependencies

Ryujinx has a basic implementation of NVDEC (video decoder used by the Switch's GPU).
Many games use videos that use NVDEC, so you need to download Zeranoe FFmpeg Builds for your system, and in Shared linking.
When it's done, extract the bin folder directly into your Ryujinx folder.

  • System Titles

Some of our System Modules implementation (like time) require System Data Archives.
You can install them by mounting your nand partition using HacDiskMount and copy the content in RyuFs/nand/system.

  • Executables

Ryujinx is able to run games or homebrews.
You need a hacked Switch to dump them (Hack Guide).
You need to dump your own games with NxDumpTool for XCI dump or SwitchSDTool for NSP dump.
You can find homebrew on different related websites or on the Switch Appstore.

Features

  • Audio

Everything for audio is partially supported. We currently use a C# wrapper for libsoundio and we support OpenAL (installation needed) too as a fallback. Our current Opus implementation is pretty incomplete.

  • CPU

The CPU emulator emulates an ARMv8 CPU, and only the new 64-bits ARMv8 instructions are implemented (with a few instructions still missing). It translates the ARM code to a custom IR and then it performs a few optimizations and turns that into x86 code.
To handle that we use our own JIT called ARMeilleure, which has the custom IR and compiles the code to x86.
ChocolArm is the old ARM emulator, is being replaced by ARMeilleure (It can still be enabled inside the configuration menu/file) and it works by translating the ARM code to .NET IL. The runtime JIT then compiles that to the platform CPU code. On .NET Core, the JIT is called RyuJIT (hence the project name, Ryujinx).

  • GPU

The GPU emulator emulates the Switch Maxwell GPU, using the OpenGL API (4.2 minimum) through a custom build of OpenTK.

  • Input

We currently have Keyboard, Mouse, Touch, and JoyCon input support (emulated through the keyboard) and some controllers too. You can set-up everything inside the configuration menu/file.

  • Configuration

The emulator has some options, like Dump shaders, Enabled/Disabled some Logging, Remap Controllers, Choose Controller, and more. You can set-up all of them through the graphical interface or manually through the Config File: Config.json.
For more information you can go here (Outdated).

Compatibility

You can check out the compatibility list here.
Don't hesitate to open a new issue if a game isn't already on there.

Help

If you have homebrew that currently doesn't work within the emulator, you can contact us through our Discord with the compiled *.NRO / *.NSO (and source code if possible) and we'll take note of whatever is causing the app / game to not work, on the watch list and fix it at a later date.
If you need help for setting up Ryujinx, you can go to our Discord server too.

Contact

For contributions, help, support, and suggestions or if you just want to get in touch with the team; join our Discord server!
For donation support, please take a look at our Patreon.