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- using OpenTK;
- using OpenTK.Input;
- using Ryujinx.HLE.Input;
- using System;
- namespace Ryujinx.UI.Input
- {
- public enum ControllerInputId
- {
- Button0,
- Button1,
- Button2,
- Button3,
- Button4,
- Button5,
- Button6,
- Button7,
- Button8,
- Button9,
- Button10,
- Button11,
- Button12,
- Button13,
- Button14,
- Button15,
- Button16,
- Button17,
- Button18,
- Button19,
- Button20,
- Axis0,
- Axis1,
- Axis2,
- Axis3,
- Axis4,
- Axis5,
- Hat0Up,
- Hat0Down,
- Hat0Left,
- Hat0Right,
- Hat1Up,
- Hat1Down,
- Hat1Left,
- Hat1Right,
- Hat2Up,
- Hat2Down,
- Hat2Left,
- Hat2Right,
- }
- public struct NpadControllerLeft
- {
- public ControllerInputId Stick;
- public ControllerInputId StickButton;
- public ControllerInputId ButtonMinus;
- public ControllerInputId ButtonL;
- public ControllerInputId ButtonZl;
- public ControllerInputId DPadUp;
- public ControllerInputId DPadDown;
- public ControllerInputId DPadLeft;
- public ControllerInputId DPadRight;
- }
- public struct NpadControllerRight
- {
- public ControllerInputId Stick;
- public ControllerInputId StickY;
- public ControllerInputId StickButton;
- public ControllerInputId ButtonA;
- public ControllerInputId ButtonB;
- public ControllerInputId ButtonX;
- public ControllerInputId ButtonY;
- public ControllerInputId ButtonPlus;
- public ControllerInputId ButtonR;
- public ControllerInputId ButtonZr;
- }
- public class NpadController
- {
- /// <summary>
- /// Enables or disables controller support
- /// </summary>
- public bool Enabled { get; private set; }
- /// <summary>
- /// Controller Device Index
- /// </summary>
- public int Index { get; private set; }
- /// <summary>
- /// Controller Analog Stick Deadzone
- /// </summary>
- public float Deadzone { get; private set; }
- /// <summary>
- /// Controller Trigger Threshold
- /// </summary>
- public float TriggerThreshold { get; private set; }
- /// <summary>
- /// Left JoyCon Controller Bindings
- /// </summary>
- public NpadControllerLeft LeftJoycon { get; private set; }
- /// <summary>
- /// Right JoyCon Controller Bindings
- /// </summary>
- public NpadControllerRight RightJoycon { get; private set; }
- public NpadController(
- bool enabled,
- int index,
- float deadzone,
- float triggerThreshold,
- NpadControllerLeft leftJoycon,
- NpadControllerRight rightJoycon)
- {
- Enabled = enabled;
- Index = index;
- Deadzone = deadzone;
- TriggerThreshold = triggerThreshold;
- LeftJoycon = leftJoycon;
- RightJoycon = rightJoycon;
- }
- public void SetEnabled(bool enabled)
- {
- Enabled = enabled;
- }
- public ControllerButtons GetButtons()
- {
- if (!Enabled)
- {
- return 0;
- }
- JoystickState joystickState = Joystick.GetState(Index);
- ControllerButtons buttons = 0;
- if (IsActivated(joystickState, LeftJoycon.DPadUp)) buttons |= ControllerButtons.DpadUp;
- if (IsActivated(joystickState, LeftJoycon.DPadDown)) buttons |= ControllerButtons.DpadDown;
- if (IsActivated(joystickState, LeftJoycon.DPadLeft)) buttons |= ControllerButtons.DpadLeft;
- if (IsActivated(joystickState, LeftJoycon.DPadRight)) buttons |= ControllerButtons.DPadRight;
- if (IsActivated(joystickState, LeftJoycon.StickButton)) buttons |= ControllerButtons.StickLeft;
- if (IsActivated(joystickState, LeftJoycon.ButtonMinus)) buttons |= ControllerButtons.Minus;
- if (IsActivated(joystickState, LeftJoycon.ButtonL)) buttons |= ControllerButtons.L;
- if (IsActivated(joystickState, LeftJoycon.ButtonZl)) buttons |= ControllerButtons.Zl;
- if (IsActivated(joystickState, RightJoycon.ButtonA)) buttons |= ControllerButtons.A;
- if (IsActivated(joystickState, RightJoycon.ButtonB)) buttons |= ControllerButtons.B;
- if (IsActivated(joystickState, RightJoycon.ButtonX)) buttons |= ControllerButtons.X;
- if (IsActivated(joystickState, RightJoycon.ButtonY)) buttons |= ControllerButtons.Y;
- if (IsActivated(joystickState, RightJoycon.StickButton)) buttons |= ControllerButtons.StickRight;
- if (IsActivated(joystickState, RightJoycon.ButtonPlus)) buttons |= ControllerButtons.Plus;
- if (IsActivated(joystickState, RightJoycon.ButtonR)) buttons |= ControllerButtons.R;
- if (IsActivated(joystickState, RightJoycon.ButtonZr)) buttons |= ControllerButtons.Zr;
- return buttons;
- }
- private bool IsActivated(JoystickState joystickState,ControllerInputId controllerInputId)
- {
- if (controllerInputId <= ControllerInputId.Button20)
- {
- return joystickState.IsButtonDown((int)controllerInputId);
- }
- else if (controllerInputId <= ControllerInputId.Axis5)
- {
- int axis = controllerInputId - ControllerInputId.Axis0;
- return Math.Abs(joystickState.GetAxis(axis)) > Deadzone;
- }
- else if (controllerInputId <= ControllerInputId.Hat2Right)
- {
- int hat = (controllerInputId - ControllerInputId.Hat0Up) / 4;
- int baseHatId = (int)ControllerInputId.Hat0Up + (hat * 4);
- JoystickHatState hatState = joystickState.GetHat((JoystickHat)hat);
- if (hatState.IsUp && ((int)controllerInputId % baseHatId == 0)) return true;
- if (hatState.IsDown && ((int)controllerInputId % baseHatId == 1)) return true;
- if (hatState.IsLeft && ((int)controllerInputId % baseHatId == 2)) return true;
- if (hatState.IsRight && ((int)controllerInputId % baseHatId == 3)) return true;
- }
- return false;
- }
- public (short, short) GetLeftStick()
- {
- if (!Enabled)
- {
- return (0, 0);
- }
- return GetStick(LeftJoycon.Stick);
- }
- public (short, short) GetRightStick()
- {
- if (!Enabled)
- {
- return (0, 0);
- }
- return GetStick(RightJoycon.Stick);
- }
- private (short, short) GetStick(ControllerInputId stickInputId)
- {
- if (stickInputId < ControllerInputId.Axis0 || stickInputId > ControllerInputId.Axis5)
- {
- return (0, 0);
- }
- JoystickState jsState = Joystick.GetState(Index);
- int xAxis = stickInputId - ControllerInputId.Axis0;
- float xValue = jsState.GetAxis(xAxis);
- float yValue = 0 - jsState.GetAxis(xAxis + 1); // Invert Y-axis
- return ApplyDeadzone(new Vector2(xValue, yValue));
- }
- private (short, short) ApplyDeadzone(Vector2 axis)
- {
- return (ClampAxis(MathF.Abs(axis.X) > Deadzone ? axis.X : 0f),
- ClampAxis(MathF.Abs(axis.Y) > Deadzone ? axis.Y : 0f));
- }
- private static short ClampAxis(float value)
- {
- if (value <= -short.MaxValue)
- {
- return -short.MaxValue;
- }
- else
- {
- return (short)(value * short.MaxValue);
- }
- }
- }
- }
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