KeyboardHeader.cs 295 B

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  1. using System.Runtime.InteropServices;
  2. namespace Ryujinx.HLE.Input
  3. {
  4. [StructLayout(LayoutKind.Sequential)]
  5. public struct KeyboardHeader
  6. {
  7. public long Timestamp;
  8. public long EntryCount;
  9. public long CurrentEntryIndex;
  10. public long MaxEntries;
  11. }
  12. }