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- using ARMeilleure.Memory;
- using Ryujinx.Audio;
- using Ryujinx.HLE.HOS.Ipc;
- using Ryujinx.HLE.HOS.Kernel.Common;
- using Ryujinx.HLE.HOS.Kernel.Threading;
- using System;
- namespace Ryujinx.HLE.HOS.Services.Audio.AudioOutManager
- {
- class IAudioOut : IpcService, IDisposable
- {
- private IAalOutput _audioOut;
- private KEvent _releaseEvent;
- private int _track;
- public IAudioOut(IAalOutput audioOut, KEvent releaseEvent, int track)
- {
- _audioOut = audioOut;
- _releaseEvent = releaseEvent;
- _track = track;
- }
- [Command(0)]
- // GetAudioOutState() -> u32 state
- public ResultCode GetAudioOutState(ServiceCtx context)
- {
- context.ResponseData.Write((int)_audioOut.GetState(_track));
- return ResultCode.Success;
- }
- [Command(1)]
- // StartAudioOut()
- public ResultCode StartAudioOut(ServiceCtx context)
- {
- _audioOut.Start(_track);
- return ResultCode.Success;
- }
- [Command(2)]
- // StopAudioOut()
- public ResultCode StopAudioOut(ServiceCtx context)
- {
- _audioOut.Stop(_track);
- return ResultCode.Success;
- }
- [Command(3)]
- // AppendAudioOutBuffer(u64 tag, buffer<nn::audio::AudioOutBuffer, 5>)
- public ResultCode AppendAudioOutBuffer(ServiceCtx context)
- {
- return AppendAudioOutBufferImpl(context, context.Request.SendBuff[0].Position);
- }
- [Command(4)]
- // RegisterBufferEvent() -> handle<copy>
- public ResultCode RegisterBufferEvent(ServiceCtx context)
- {
- if (context.Process.HandleTable.GenerateHandle(_releaseEvent.ReadableEvent, out int handle) != KernelResult.Success)
- {
- throw new InvalidOperationException("Out of handles!");
- }
- context.Response.HandleDesc = IpcHandleDesc.MakeCopy(handle);
- return ResultCode.Success;
- }
- [Command(5)]
- // GetReleasedAudioOutBuffer() -> (u32 count, buffer<nn::audio::AudioOutBuffer, 6>)
- public ResultCode GetReleasedAudioOutBuffer(ServiceCtx context)
- {
- long position = context.Request.ReceiveBuff[0].Position;
- long size = context.Request.ReceiveBuff[0].Size;
- return GetReleasedAudioOutBufferImpl(context, position, size);
- }
- [Command(6)]
- // ContainsAudioOutBuffer(u64 tag) -> b8
- public ResultCode ContainsAudioOutBuffer(ServiceCtx context)
- {
- long tag = context.RequestData.ReadInt64();
- context.ResponseData.Write(_audioOut.ContainsBuffer(_track, tag) ? 1 : 0);
- return 0;
- }
- [Command(7)] // 3.0.0+
- // AppendAudioOutBufferAuto(u64 tag, buffer<nn::audio::AudioOutBuffer, 0x21>)
- public ResultCode AppendAudioOutBufferAuto(ServiceCtx context)
- {
- (long position, long size) = context.Request.GetBufferType0x21();
- return AppendAudioOutBufferImpl(context, position);
- }
- public ResultCode AppendAudioOutBufferImpl(ServiceCtx context, long position)
- {
- long tag = context.RequestData.ReadInt64();
- AudioOutData data = MemoryHelper.Read<AudioOutData>(
- context.Memory,
- position);
- byte[] buffer = context.Memory.ReadBytes(
- data.SampleBufferPtr,
- data.SampleBufferSize);
- _audioOut.AppendBuffer(_track, tag, buffer);
- return ResultCode.Success;
- }
- [Command(8)] // 3.0.0+
- // GetReleasedAudioOutBufferAuto() -> (u32 count, buffer<nn::audio::AudioOutBuffer, 0x22>)
- public ResultCode GetReleasedAudioOutBufferAuto(ServiceCtx context)
- {
- (long position, long size) = context.Request.GetBufferType0x22();
- return GetReleasedAudioOutBufferImpl(context, position, size);
- }
- public ResultCode GetReleasedAudioOutBufferImpl(ServiceCtx context, long position, long size)
- {
- uint count = (uint)((ulong)size >> 3);
- long[] releasedBuffers = _audioOut.GetReleasedBuffers(_track, (int)count);
- for (uint index = 0; index < count; index++)
- {
- long tag = 0;
- if (index < releasedBuffers.Length)
- {
- tag = releasedBuffers[index];
- }
- context.Memory.WriteInt64(position + index * 8, tag);
- }
- context.ResponseData.Write(releasedBuffers.Length);
- return ResultCode.Success;
- }
- [Command(12)] // 6.0.0+
- // SetAudioOutVolume(s32)
- public ResultCode SetAudioOutVolume(ServiceCtx context)
- {
- // Games send a gain value here, so we need to apply it on the current volume value.
- float gain = context.RequestData.ReadSingle();
- float currentVolume = _audioOut.GetVolume();
- float newVolume = Math.Clamp(currentVolume + gain, 0.0f, 1.0f);
- _audioOut.SetVolume(newVolume);
- return ResultCode.Success;
- }
- [Command(13)] // 6.0.0+
- // GetAudioOutVolume() -> s32
- public ResultCode GetAudioOutVolume(ServiceCtx context)
- {
- float volume = _audioOut.GetVolume();
- context.ResponseData.Write(volume);
- return ResultCode.Success;
- }
- public void Dispose()
- {
- Dispose(true);
- }
- protected virtual void Dispose(bool disposing)
- {
- if (disposing)
- {
- _audioOut.CloseTrack(_track);
- }
- }
- }
- }
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