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- using OpenTK.Audio.OpenAL;
- using System;
- using System.Collections.Concurrent;
- using System.Collections.Generic;
- namespace Ryujinx.Audio
- {
- internal class OpenALAudioTrack : IDisposable
- {
- public int SourceId { get; private set; }
- public int SampleRate { get; private set; }
- public ALFormat Format { get; private set; }
- public PlaybackState State { get; set; }
- private ReleaseCallback _callback;
- private ConcurrentDictionary<long, int> _buffers;
- private Queue<long> _queuedTagsQueue;
- private Queue<long> _releasedTagsQueue;
- private bool _disposed;
- public OpenALAudioTrack(int sampleRate, ALFormat format, ReleaseCallback callback)
- {
- SampleRate = sampleRate;
- Format = format;
- State = PlaybackState.Stopped;
- SourceId = AL.GenSource();
- _callback = callback;
- _buffers = new ConcurrentDictionary<long, int>();
- _queuedTagsQueue = new Queue<long>();
- _releasedTagsQueue = new Queue<long>();
- }
- public bool ContainsBuffer(long tag)
- {
- foreach (long queuedTag in _queuedTagsQueue)
- {
- if (queuedTag == tag)
- {
- return true;
- }
- }
- return false;
- }
- public long[] GetReleasedBuffers(int count)
- {
- AL.GetSource(SourceId, ALGetSourcei.BuffersProcessed, out int releasedCount);
- releasedCount += _releasedTagsQueue.Count;
- if (count > releasedCount)
- {
- count = releasedCount;
- }
- List<long> tags = new List<long>();
- while (count-- > 0 && _releasedTagsQueue.TryDequeue(out long tag))
- {
- tags.Add(tag);
- }
- while (count-- > 0 && _queuedTagsQueue.TryDequeue(out long tag))
- {
- AL.SourceUnqueueBuffers(SourceId, 1);
- tags.Add(tag);
- }
- return tags.ToArray();
- }
- public int AppendBuffer(long tag)
- {
- if (_disposed)
- {
- throw new ObjectDisposedException(GetType().Name);
- }
- int id = AL.GenBuffer();
- _buffers.AddOrUpdate(tag, id, (key, oldId) =>
- {
- AL.DeleteBuffer(oldId);
- return id;
- });
- _queuedTagsQueue.Enqueue(tag);
- return id;
- }
- public void CallReleaseCallbackIfNeeded()
- {
- AL.GetSource(SourceId, ALGetSourcei.BuffersProcessed, out int releasedCount);
- if (releasedCount > 0)
- {
- // If we signal, then we also need to have released buffers available
- // to return when GetReleasedBuffers is called.
- // If playback needs to be re-started due to all buffers being processed,
- // then OpenAL zeros the counts (ReleasedCount), so we keep it on the queue.
- while (releasedCount-- > 0 && _queuedTagsQueue.TryDequeue(out long tag))
- {
- AL.SourceUnqueueBuffers(SourceId, 1);
- _releasedTagsQueue.Enqueue(tag);
- }
- _callback();
- }
- }
- public void Dispose()
- {
- Dispose(true);
- }
- protected virtual void Dispose(bool disposing)
- {
- if (disposing && !_disposed)
- {
- _disposed = true;
- AL.DeleteSource(SourceId);
- foreach (int id in _buffers.Values)
- {
- AL.DeleteBuffer(id);
- }
- }
- }
- }
- }
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