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- using OpenTK.Audio;
- using OpenTK.Audio.OpenAL;
- using System;
- using System.Collections.Concurrent;
- using System.Runtime.InteropServices;
- using System.Threading;
- namespace Ryujinx.Audio
- {
- /// <summary>
- /// An audio renderer that uses OpenAL as the audio backend
- /// </summary>
- public class OpenALAudioOut : IAalOutput, IDisposable
- {
- /// <summary>
- /// The maximum amount of tracks we can issue simultaneously
- /// </summary>
- private const int MaxTracks = 256;
- /// <summary>
- /// The <see cref="OpenTK.Audio"/> audio context
- /// </summary>
- private AudioContext _context;
- /// <summary>
- /// An object pool containing <see cref="OpenALAudioTrack"/> objects
- /// </summary>
- private ConcurrentDictionary<int, OpenALAudioTrack> _tracks;
- /// <summary>
- /// True if the thread need to keep polling
- /// </summary>
- private bool _keepPolling;
- /// <summary>
- /// The poller thread audio context
- /// </summary>
- private Thread _audioPollerThread;
- /// <summary>
- /// The volume of audio renderer
- /// </summary>
- private float _volume = 1.0f;
- /// <summary>
- /// True if the volume of audio renderer have changed
- /// </summary>
- private bool _volumeChanged;
- /// <summary>
- /// True if OpenAL is supported on the device
- /// </summary>
- public static bool IsSupported
- {
- get
- {
- try
- {
- return AudioContext.AvailableDevices.Count > 0;
- }
- catch
- {
- return false;
- }
- }
- }
- public OpenALAudioOut()
- {
- _context = new AudioContext();
- _tracks = new ConcurrentDictionary<int, OpenALAudioTrack>();
- _keepPolling = true;
- _audioPollerThread = new Thread(AudioPollerWork);
- _audioPollerThread.Start();
- }
- private void AudioPollerWork()
- {
- do
- {
- foreach (OpenALAudioTrack track in _tracks.Values)
- {
- lock (track)
- {
- track.CallReleaseCallbackIfNeeded();
- }
- }
- // If it's not slept it will waste cycles.
- Thread.Sleep(10);
- }
- while (_keepPolling);
- foreach (OpenALAudioTrack track in _tracks.Values)
- {
- track.Dispose();
- }
- _tracks.Clear();
- }
- /// <summary>
- /// Creates a new audio track with the specified parameters
- /// </summary>
- /// <param name="sampleRate">The requested sample rate</param>
- /// <param name="channels">The requested channels</param>
- /// <param name="callback">A <see cref="ReleaseCallback" /> that represents the delegate to invoke when a buffer has been released by the audio track</param>
- public int OpenTrack(int sampleRate, int channels, ReleaseCallback callback)
- {
- OpenALAudioTrack track = new OpenALAudioTrack(sampleRate, GetALFormat(channels), callback);
- for (int id = 0; id < MaxTracks; id++)
- {
- if (_tracks.TryAdd(id, track))
- {
- return id;
- }
- }
- return -1;
- }
- private ALFormat GetALFormat(int channels)
- {
- switch (channels)
- {
- case 1: return ALFormat.Mono16;
- case 2: return ALFormat.Stereo16;
- case 6: return ALFormat.Multi51Chn16Ext;
- }
- throw new ArgumentOutOfRangeException(nameof(channels));
- }
- /// <summary>
- /// Stops playback and closes the track specified by <paramref name="trackId"/>
- /// </summary>
- /// <param name="trackId">The ID of the track to close</param>
- public void CloseTrack(int trackId)
- {
- if (_tracks.TryRemove(trackId, out OpenALAudioTrack track))
- {
- lock (track)
- {
- track.Dispose();
- }
- }
- }
- /// <summary>
- /// Returns a value indicating whether the specified buffer is currently reserved by the specified track
- /// </summary>
- /// <param name="trackId">The track to check</param>
- /// <param name="bufferTag">The buffer tag to check</param>
- public bool ContainsBuffer(int trackId, long bufferTag)
- {
- if (_tracks.TryGetValue(trackId, out OpenALAudioTrack track))
- {
- lock (track)
- {
- return track.ContainsBuffer(bufferTag);
- }
- }
- return false;
- }
- /// <summary>
- /// Gets a list of buffer tags the specified track is no longer reserving
- /// </summary>
- /// <param name="trackId">The track to retrieve buffer tags from</param>
- /// <param name="maxCount">The maximum amount of buffer tags to retrieve</param>
- /// <returns>Buffers released by the specified track</returns>
- public long[] GetReleasedBuffers(int trackId, int maxCount)
- {
- if (_tracks.TryGetValue(trackId, out OpenALAudioTrack track))
- {
- lock (track)
- {
- return track.GetReleasedBuffers(maxCount);
- }
- }
- return null;
- }
- /// <summary>
- /// Appends an audio buffer to the specified track
- /// </summary>
- /// <typeparam name="T">The sample type of the buffer</typeparam>
- /// <param name="trackId">The track to append the buffer to</param>
- /// <param name="bufferTag">The internal tag of the buffer</param>
- /// <param name="buffer">The buffer to append to the track</param>
- public void AppendBuffer<T>(int trackId, long bufferTag, T[] buffer) where T : struct
- {
- if (_tracks.TryGetValue(trackId, out OpenALAudioTrack track))
- {
- lock (track)
- {
- int bufferId = track.AppendBuffer(bufferTag);
- int size = buffer.Length * Marshal.SizeOf<T>();
- AL.BufferData(bufferId, track.Format, buffer, size, track.SampleRate);
- AL.SourceQueueBuffer(track.SourceId, bufferId);
- StartPlaybackIfNeeded(track);
- }
- }
- }
- /// <summary>
- /// Starts playback
- /// </summary>
- /// <param name="trackId">The ID of the track to start playback on</param>
- public void Start(int trackId)
- {
- if (_tracks.TryGetValue(trackId, out OpenALAudioTrack track))
- {
- lock (track)
- {
- track.State = PlaybackState.Playing;
- StartPlaybackIfNeeded(track);
- }
- }
- }
- private void StartPlaybackIfNeeded(OpenALAudioTrack track)
- {
- AL.GetSource(track.SourceId, ALGetSourcei.SourceState, out int stateInt);
- ALSourceState State = (ALSourceState)stateInt;
- if (State != ALSourceState.Playing && track.State == PlaybackState.Playing)
- {
- if (_volumeChanged)
- {
- AL.Source(track.SourceId, ALSourcef.Gain, _volume);
- _volumeChanged = false;
- }
- AL.SourcePlay(track.SourceId);
- }
- }
- /// <summary>
- /// Stops playback
- /// </summary>
- /// <param name="trackId">The ID of the track to stop playback on</param>
- public void Stop(int trackId)
- {
- if (_tracks.TryGetValue(trackId, out OpenALAudioTrack track))
- {
- lock (track)
- {
- track.State = PlaybackState.Stopped;
- AL.SourceStop(track.SourceId);
- }
- }
- }
- /// <summary>
- /// Get playback volume
- /// </summary>
- public float GetVolume() => _volume;
- /// <summary>
- /// Set playback volume
- /// </summary>
- /// <param name="volume">The volume of the playback</param>
- public void SetVolume(float volume)
- {
- if (!_volumeChanged)
- {
- _volume = volume;
- _volumeChanged = true;
- }
- }
- /// <summary>
- /// Gets the current playback state of the specified track
- /// </summary>
- /// <param name="trackId">The track to retrieve the playback state for</param>
- public PlaybackState GetState(int trackId)
- {
- if (_tracks.TryGetValue(trackId, out OpenALAudioTrack track))
- {
- return track.State;
- }
- return PlaybackState.Stopped;
- }
- public void Dispose()
- {
- Dispose(true);
- }
- protected virtual void Dispose(bool disposing)
- {
- if (disposing)
- {
- _keepPolling = false;
- }
- }
- }
- }
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