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- using System;
- using System.Collections.Concurrent;
- using System.Collections.Generic;
- namespace Ryujinx.Audio
- {
- /// <summary>
- /// A Dummy audio renderer that does not output any audio
- /// </summary>
- public class DummyAudioOut : IAalOutput
- {
- private int _lastTrackId = 1;
- private float _volume = 1.0f;
- private ConcurrentQueue<int> _trackIds;
- private ConcurrentQueue<long> _buffers;
- private ConcurrentDictionary<int, ReleaseCallback> _releaseCallbacks;
- public DummyAudioOut()
- {
- _buffers = new ConcurrentQueue<long>();
- _trackIds = new ConcurrentQueue<int>();
- _releaseCallbacks = new ConcurrentDictionary<int, ReleaseCallback>();
- }
- /// <summary>
- /// Dummy audio output is always available, Baka!
- /// </summary>
- public static bool IsSupported => true;
- public PlaybackState GetState(int trackId) => PlaybackState.Stopped;
- public int OpenTrack(int sampleRate, int channels, ReleaseCallback callback)
- {
- if (!_trackIds.TryDequeue(out int trackId))
- {
- trackId = ++_lastTrackId;
- }
- _releaseCallbacks[trackId] = callback;
- return trackId;
- }
- public void CloseTrack(int trackId)
- {
- _trackIds.Enqueue(trackId);
- _releaseCallbacks.Remove(trackId, out _);
- }
- public bool ContainsBuffer(int trackID, long bufferTag) => false;
- public long[] GetReleasedBuffers(int trackId, int maxCount)
- {
- List<long> bufferTags = new List<long>();
- for (int i = 0; i < maxCount; i++)
- {
- if (!_buffers.TryDequeue(out long tag))
- {
- break;
- }
- bufferTags.Add(tag);
- }
- return bufferTags.ToArray();
- }
- public void AppendBuffer<T>(int trackID, long bufferTag, T[] buffer) where T : struct
- {
- _buffers.Enqueue(bufferTag);
- if (_releaseCallbacks.TryGetValue(trackID, out var callback))
- {
- callback?.Invoke();
- }
- }
- public void Start(int trackId) { }
- public void Stop(int trackId) { }
- public float GetVolume() => _volume;
- public void SetVolume(float volume)
- {
- _volume = volume;
- }
- public void Dispose()
- {
- _buffers.Clear();
- }
- }
- }
|