ShaderProgramInfo.cs 1.8 KB

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  1. using System;
  2. using System.Collections.ObjectModel;
  3. namespace Ryujinx.Graphics.Shader
  4. {
  5. public class ShaderProgramInfo
  6. {
  7. public ReadOnlyCollection<BufferDescriptor> CBuffers { get; }
  8. public ReadOnlyCollection<BufferDescriptor> SBuffers { get; }
  9. public ReadOnlyCollection<TextureDescriptor> Textures { get; }
  10. public ReadOnlyCollection<TextureDescriptor> Images { get; }
  11. public ShaderIdentification Identification { get; }
  12. public int GpLayerInputAttribute { get; }
  13. public ShaderStage Stage { get; }
  14. public bool UsesInstanceId { get; }
  15. public bool UsesDrawParameters { get; }
  16. public bool UsesRtLayer { get; }
  17. public byte ClipDistancesWritten { get; }
  18. public int FragmentOutputMap { get; }
  19. public ShaderProgramInfo(
  20. BufferDescriptor[] cBuffers,
  21. BufferDescriptor[] sBuffers,
  22. TextureDescriptor[] textures,
  23. TextureDescriptor[] images,
  24. ShaderIdentification identification,
  25. int gpLayerInputAttribute,
  26. ShaderStage stage,
  27. bool usesInstanceId,
  28. bool usesDrawParameters,
  29. bool usesRtLayer,
  30. byte clipDistancesWritten,
  31. int fragmentOutputMap)
  32. {
  33. CBuffers = Array.AsReadOnly(cBuffers);
  34. SBuffers = Array.AsReadOnly(sBuffers);
  35. Textures = Array.AsReadOnly(textures);
  36. Images = Array.AsReadOnly(images);
  37. Identification = identification;
  38. GpLayerInputAttribute = gpLayerInputAttribute;
  39. Stage = stage;
  40. UsesInstanceId = usesInstanceId;
  41. UsesDrawParameters = usesDrawParameters;
  42. UsesRtLayer = usesRtLayer;
  43. ClipDistancesWritten = clipDistancesWritten;
  44. FragmentOutputMap = fragmentOutputMap;
  45. }
  46. }
  47. }