BufferedQuery.cs 3.6 KB

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  1. using OpenTK.Graphics.OpenGL;
  2. using Ryujinx.Common.Logging;
  3. using System;
  4. using System.Runtime.InteropServices;
  5. using System.Threading;
  6. namespace Ryujinx.Graphics.OpenGL.Queries
  7. {
  8. class BufferedQuery : IDisposable
  9. {
  10. private const int MaxQueryRetries = 5000;
  11. private const long DefaultValue = -1;
  12. private const ulong HighMask = 0xFFFFFFFF00000000;
  13. public int Query { get; }
  14. private int _buffer;
  15. private IntPtr _bufferMap;
  16. private QueryTarget _type;
  17. public BufferedQuery(QueryTarget type)
  18. {
  19. _buffer = GL.GenBuffer();
  20. Query = GL.GenQuery();
  21. _type = type;
  22. GL.BindBuffer(BufferTarget.QueryBuffer, _buffer);
  23. unsafe
  24. {
  25. long defaultValue = DefaultValue;
  26. GL.BufferStorage(BufferTarget.QueryBuffer, sizeof(long), (IntPtr)(&defaultValue), BufferStorageFlags.MapReadBit | BufferStorageFlags.MapWriteBit | BufferStorageFlags.MapPersistentBit);
  27. }
  28. _bufferMap = GL.MapBufferRange(BufferTarget.QueryBuffer, IntPtr.Zero, sizeof(long), BufferAccessMask.MapReadBit | BufferAccessMask.MapWriteBit | BufferAccessMask.MapPersistentBit);
  29. }
  30. public void Reset()
  31. {
  32. GL.EndQuery(_type);
  33. GL.BeginQuery(_type, Query);
  34. }
  35. public void Begin()
  36. {
  37. GL.BeginQuery(_type, Query);
  38. }
  39. public unsafe void End(bool withResult)
  40. {
  41. GL.EndQuery(_type);
  42. if (withResult)
  43. {
  44. GL.BindBuffer(BufferTarget.QueryBuffer, _buffer);
  45. Marshal.WriteInt64(_bufferMap, -1L);
  46. GL.GetQueryObject(Query, GetQueryObjectParam.QueryResult, (long*)0);
  47. GL.MemoryBarrier(MemoryBarrierFlags.QueryBufferBarrierBit | MemoryBarrierFlags.ClientMappedBufferBarrierBit);
  48. }
  49. else
  50. {
  51. // Dummy result, just return 0.
  52. Marshal.WriteInt64(_bufferMap, 0L);
  53. }
  54. }
  55. private bool WaitingForValue(long data)
  56. {
  57. return data == DefaultValue ||
  58. ((ulong)data & HighMask) == (unchecked((ulong)DefaultValue) & HighMask);
  59. }
  60. public bool TryGetResult(out long result)
  61. {
  62. result = Marshal.ReadInt64(_bufferMap);
  63. return !WaitingForValue(result);
  64. }
  65. public long AwaitResult(AutoResetEvent wakeSignal = null)
  66. {
  67. long data = DefaultValue;
  68. if (wakeSignal == null)
  69. {
  70. while (WaitingForValue(data))
  71. {
  72. data = Marshal.ReadInt64(_bufferMap);
  73. }
  74. }
  75. else
  76. {
  77. int iterations = 0;
  78. while (WaitingForValue(data) && iterations++ < MaxQueryRetries)
  79. {
  80. data = Marshal.ReadInt64(_bufferMap);
  81. if (WaitingForValue(data))
  82. {
  83. wakeSignal.WaitOne(1);
  84. }
  85. }
  86. if (iterations >= MaxQueryRetries)
  87. {
  88. Logger.Error?.Print(LogClass.Gpu, $"Error: Query result timed out. Took more than {MaxQueryRetries} tries.");
  89. }
  90. }
  91. return data;
  92. }
  93. public void Dispose()
  94. {
  95. GL.BindBuffer(BufferTarget.QueryBuffer, _buffer);
  96. GL.UnmapBuffer(BufferTarget.QueryBuffer);
  97. GL.DeleteBuffer(_buffer);
  98. GL.DeleteQuery(Query);
  99. }
  100. }
  101. }