gdkchan 650cc41c02 Implement remaining shader double-precision instructions (#2845) 4 éve
..
Optimizations 3dee712164 Fix bindless/global memory elimination with inverted predicates (#2826) 4 éve
AttributeConsts.cs 911ea38e93 Support shader gl_Color, gl_SecondaryColor and gl_TexCoord built-ins (#2817) 4 éve
ControlFlowGraph.cs a7109c767b Rewrite shader decoding stage (#2698) 4 éve
Dominance.cs a7109c767b Rewrite shader decoding stage (#2698) 4 éve
EmitterContext.cs 99445dd0a6 Add support for fragment shader interlock (#2768) 4 éve
EmitterContextInsts.cs 650cc41c02 Implement remaining shader double-precision instructions (#2845) 4 éve
FeatureFlags.cs 911ea38e93 Support shader gl_Color, gl_SecondaryColor and gl_TexCoord built-ins (#2817) 4 éve
FunctionMatch.cs 99445dd0a6 Add support for fragment shader interlock (#2768) 4 éve
GlobalMemory.cs 63f1663fa9 Fix shader 8-bit and 16-bit STS/STG (#2741) 4 éve
RegisterUsage.cs 053dcfdb05 Use multiple dest operands for shader call instructions (#1975) 5 éve
Rewriter.cs b9d83cc97e Fix shader integer from/to double conversion (#2831) 4 éve
ShaderConfig.cs 911ea38e93 Support shader gl_Color, gl_SecondaryColor and gl_TexCoord built-ins (#2817) 4 éve
ShaderHeader.cs a7109c767b Rewrite shader decoding stage (#2698) 4 éve
Ssa.cs 053dcfdb05 Use multiple dest operands for shader call instructions (#1975) 5 éve
TargetApi.cs d125fce3e8 Allow shader language and target API to be specified on the shader translator (#2402) 4 éve
TargetLanguage.cs 97a2133207 shadertools: Prepare for new target Languages and APIs (#2465) 4 éve
TranslationCounts.cs 0f6ec446ea Replace BGRA and scale uniforms with a uniform block (#2496) 4 éve
TranslationFlags.cs 991784868f Fix shader regression on Intel iGPUs by reverting layout changes (#1425) 5 éve
TranslationOptions.cs d125fce3e8 Allow shader language and target API to be specified on the shader translator (#2402) 4 éve
Translator.cs 911ea38e93 Support shader gl_Color, gl_SecondaryColor and gl_TexCoord built-ins (#2817) 4 éve
TranslatorContext.cs 911ea38e93 Support shader gl_Color, gl_SecondaryColor and gl_TexCoord built-ins (#2817) 4 éve