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- using Ryujinx.Graphics.GAL.Multithreading.Model;
- using Ryujinx.Graphics.GAL.Multithreading.Resources;
- namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Shader
- {
- struct ShaderDisposeCommand : IGALCommand
- {
- public CommandType CommandType => CommandType.ShaderDispose;
- private TableRef<ThreadedShader> _shader;
- public void Set(TableRef<ThreadedShader> shader)
- {
- _shader = shader;
- }
- public static void Run(ref ShaderDisposeCommand command, ThreadedRenderer threaded, IRenderer renderer)
- {
- command._shader.Get(threaded).Base.Dispose();
- }
- }
- }
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