OperandManager.cs 23 KB

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  1. using Ryujinx.Graphics.Shader.IntermediateRepresentation;
  2. using Ryujinx.Graphics.Shader.StructuredIr;
  3. using Ryujinx.Graphics.Shader.Translation;
  4. using System;
  5. using System.Collections.Generic;
  6. using System.Diagnostics;
  7. using static Ryujinx.Graphics.Shader.StructuredIr.InstructionInfo;
  8. namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
  9. {
  10. class OperandManager
  11. {
  12. private static readonly string[] StagePrefixes = new string[] { "cp", "vp", "tcp", "tep", "gp", "fp" };
  13. private readonly struct BuiltInAttribute
  14. {
  15. public string Name { get; }
  16. public VariableType Type { get; }
  17. public BuiltInAttribute(string name, VariableType type)
  18. {
  19. Name = name;
  20. Type = type;
  21. }
  22. }
  23. private static Dictionary<int, BuiltInAttribute> _builtInAttributes = new Dictionary<int, BuiltInAttribute>()
  24. {
  25. { AttributeConsts.Layer, new BuiltInAttribute("gl_Layer", VariableType.S32) },
  26. { AttributeConsts.PointSize, new BuiltInAttribute("gl_PointSize", VariableType.F32) },
  27. { AttributeConsts.PositionX, new BuiltInAttribute("gl_Position.x", VariableType.F32) },
  28. { AttributeConsts.PositionY, new BuiltInAttribute("gl_Position.y", VariableType.F32) },
  29. { AttributeConsts.PositionZ, new BuiltInAttribute("gl_Position.z", VariableType.F32) },
  30. { AttributeConsts.PositionW, new BuiltInAttribute("gl_Position.w", VariableType.F32) },
  31. { AttributeConsts.ClipDistance0, new BuiltInAttribute("gl_ClipDistance[0]", VariableType.F32) },
  32. { AttributeConsts.ClipDistance1, new BuiltInAttribute("gl_ClipDistance[1]", VariableType.F32) },
  33. { AttributeConsts.ClipDistance2, new BuiltInAttribute("gl_ClipDistance[2]", VariableType.F32) },
  34. { AttributeConsts.ClipDistance3, new BuiltInAttribute("gl_ClipDistance[3]", VariableType.F32) },
  35. { AttributeConsts.ClipDistance4, new BuiltInAttribute("gl_ClipDistance[4]", VariableType.F32) },
  36. { AttributeConsts.ClipDistance5, new BuiltInAttribute("gl_ClipDistance[5]", VariableType.F32) },
  37. { AttributeConsts.ClipDistance6, new BuiltInAttribute("gl_ClipDistance[6]", VariableType.F32) },
  38. { AttributeConsts.ClipDistance7, new BuiltInAttribute("gl_ClipDistance[7]", VariableType.F32) },
  39. { AttributeConsts.PointCoordX, new BuiltInAttribute("gl_PointCoord.x", VariableType.F32) },
  40. { AttributeConsts.PointCoordY, new BuiltInAttribute("gl_PointCoord.y", VariableType.F32) },
  41. { AttributeConsts.TessCoordX, new BuiltInAttribute("gl_TessCoord.x", VariableType.F32) },
  42. { AttributeConsts.TessCoordY, new BuiltInAttribute("gl_TessCoord.y", VariableType.F32) },
  43. { AttributeConsts.InstanceId, new BuiltInAttribute("gl_InstanceID", VariableType.S32) },
  44. { AttributeConsts.VertexId, new BuiltInAttribute("gl_VertexID", VariableType.S32) },
  45. { AttributeConsts.BaseInstance, new BuiltInAttribute("gl_BaseInstanceARB", VariableType.S32) },
  46. { AttributeConsts.BaseVertex, new BuiltInAttribute("gl_BaseVertexARB", VariableType.S32) },
  47. { AttributeConsts.InstanceIndex, new BuiltInAttribute("gl_InstanceIndex", VariableType.S32) },
  48. { AttributeConsts.VertexIndex, new BuiltInAttribute("gl_VertexIndex", VariableType.S32) },
  49. { AttributeConsts.DrawIndex, new BuiltInAttribute("gl_DrawIDARB", VariableType.S32) },
  50. { AttributeConsts.FrontFacing, new BuiltInAttribute("gl_FrontFacing", VariableType.Bool) },
  51. // Special.
  52. { AttributeConsts.FragmentOutputDepth, new BuiltInAttribute("gl_FragDepth", VariableType.F32) },
  53. { AttributeConsts.ThreadKill, new BuiltInAttribute("gl_HelperInvocation", VariableType.Bool) },
  54. { AttributeConsts.ThreadIdX, new BuiltInAttribute("gl_LocalInvocationID.x", VariableType.U32) },
  55. { AttributeConsts.ThreadIdY, new BuiltInAttribute("gl_LocalInvocationID.y", VariableType.U32) },
  56. { AttributeConsts.ThreadIdZ, new BuiltInAttribute("gl_LocalInvocationID.z", VariableType.U32) },
  57. { AttributeConsts.CtaIdX, new BuiltInAttribute("gl_WorkGroupID.x", VariableType.U32) },
  58. { AttributeConsts.CtaIdY, new BuiltInAttribute("gl_WorkGroupID.y", VariableType.U32) },
  59. { AttributeConsts.CtaIdZ, new BuiltInAttribute("gl_WorkGroupID.z", VariableType.U32) },
  60. { AttributeConsts.LaneId, new BuiltInAttribute(null, VariableType.U32) },
  61. { AttributeConsts.InvocationId, new BuiltInAttribute("gl_InvocationID", VariableType.S32) },
  62. { AttributeConsts.PrimitiveId, new BuiltInAttribute("gl_PrimitiveID", VariableType.S32) },
  63. { AttributeConsts.PatchVerticesIn, new BuiltInAttribute("gl_PatchVerticesIn", VariableType.S32) },
  64. { AttributeConsts.EqMask, new BuiltInAttribute(null, VariableType.U32) },
  65. { AttributeConsts.GeMask, new BuiltInAttribute(null, VariableType.U32) },
  66. { AttributeConsts.GtMask, new BuiltInAttribute(null, VariableType.U32) },
  67. { AttributeConsts.LeMask, new BuiltInAttribute(null, VariableType.U32) },
  68. { AttributeConsts.LtMask, new BuiltInAttribute(null, VariableType.U32) },
  69. // Support uniforms.
  70. { AttributeConsts.FragmentOutputIsBgraBase + 0, new BuiltInAttribute($"{DefaultNames.SupportBlockIsBgraName}[0]", VariableType.Bool) },
  71. { AttributeConsts.FragmentOutputIsBgraBase + 4, new BuiltInAttribute($"{DefaultNames.SupportBlockIsBgraName}[1]", VariableType.Bool) },
  72. { AttributeConsts.FragmentOutputIsBgraBase + 8, new BuiltInAttribute($"{DefaultNames.SupportBlockIsBgraName}[2]", VariableType.Bool) },
  73. { AttributeConsts.FragmentOutputIsBgraBase + 12, new BuiltInAttribute($"{DefaultNames.SupportBlockIsBgraName}[3]", VariableType.Bool) },
  74. { AttributeConsts.FragmentOutputIsBgraBase + 16, new BuiltInAttribute($"{DefaultNames.SupportBlockIsBgraName}[4]", VariableType.Bool) },
  75. { AttributeConsts.FragmentOutputIsBgraBase + 20, new BuiltInAttribute($"{DefaultNames.SupportBlockIsBgraName}[5]", VariableType.Bool) },
  76. { AttributeConsts.FragmentOutputIsBgraBase + 24, new BuiltInAttribute($"{DefaultNames.SupportBlockIsBgraName}[6]", VariableType.Bool) },
  77. { AttributeConsts.FragmentOutputIsBgraBase + 28, new BuiltInAttribute($"{DefaultNames.SupportBlockIsBgraName}[7]", VariableType.Bool) },
  78. { AttributeConsts.SupportBlockViewInverseX, new BuiltInAttribute($"{DefaultNames.SupportBlockViewportInverse}.x", VariableType.F32) },
  79. { AttributeConsts.SupportBlockViewInverseY, new BuiltInAttribute($"{DefaultNames.SupportBlockViewportInverse}.y", VariableType.F32) }
  80. };
  81. private Dictionary<AstOperand, string> _locals;
  82. public OperandManager()
  83. {
  84. _locals = new Dictionary<AstOperand, string>();
  85. }
  86. public string DeclareLocal(AstOperand operand)
  87. {
  88. string name = $"{DefaultNames.LocalNamePrefix}_{_locals.Count}";
  89. _locals.Add(operand, name);
  90. return name;
  91. }
  92. public string GetExpression(CodeGenContext context, AstOperand operand)
  93. {
  94. return operand.Type switch
  95. {
  96. OperandType.Argument => GetArgumentName(operand.Value),
  97. OperandType.Attribute => GetAttributeName(context, operand.Value, perPatch: false),
  98. OperandType.AttributePerPatch => GetAttributeName(context, operand.Value, perPatch: true),
  99. OperandType.Constant => NumberFormatter.FormatInt(operand.Value),
  100. OperandType.ConstantBuffer => GetConstantBufferName(operand, context.Config),
  101. OperandType.LocalVariable => _locals[operand],
  102. OperandType.Undefined => DefaultNames.UndefinedName,
  103. _ => throw new ArgumentException($"Invalid operand type \"{operand.Type}\".")
  104. };
  105. }
  106. private static string GetConstantBufferName(AstOperand operand, ShaderConfig config)
  107. {
  108. return GetConstantBufferName(operand.CbufSlot, operand.CbufOffset, config.Stage, config.UsedFeatures.HasFlag(FeatureFlags.CbIndexing));
  109. }
  110. public static string GetConstantBufferName(int slot, int offset, ShaderStage stage, bool cbIndexable)
  111. {
  112. return $"{GetUbName(stage, slot, cbIndexable)}[{offset >> 2}].{GetSwizzleMask(offset & 3)}";
  113. }
  114. private static string GetVec4Indexed(string vectorName, string indexExpr, bool indexElement)
  115. {
  116. if (indexElement)
  117. {
  118. return $"{vectorName}[{indexExpr}]";
  119. }
  120. string result = $"{vectorName}.x";
  121. for (int i = 1; i < 4; i++)
  122. {
  123. result = $"(({indexExpr}) == {i}) ? ({vectorName}.{GetSwizzleMask(i)}) : ({result})";
  124. }
  125. return $"({result})";
  126. }
  127. public static string GetConstantBufferName(int slot, string offsetExpr, ShaderStage stage, bool cbIndexable, bool indexElement)
  128. {
  129. return GetVec4Indexed(GetUbName(stage, slot, cbIndexable) + $"[{offsetExpr} >> 2]", offsetExpr + " & 3", indexElement);
  130. }
  131. public static string GetConstantBufferName(string slotExpr, string offsetExpr, ShaderStage stage, bool indexElement)
  132. {
  133. return GetVec4Indexed(GetUbName(stage, slotExpr) + $"[{offsetExpr} >> 2]", offsetExpr + " & 3", indexElement);
  134. }
  135. public static string GetOutAttributeName(CodeGenContext context, int value, bool perPatch)
  136. {
  137. return GetAttributeName(context, value, perPatch, isOutAttr: true);
  138. }
  139. public static string GetAttributeName(CodeGenContext context, int value, bool perPatch, bool isOutAttr = false, string indexExpr = "0")
  140. {
  141. ShaderConfig config = context.Config;
  142. if ((value & AttributeConsts.LoadOutputMask) != 0)
  143. {
  144. isOutAttr = true;
  145. }
  146. value &= AttributeConsts.Mask & ~3;
  147. char swzMask = GetSwizzleMask((value >> 2) & 3);
  148. if (perPatch)
  149. {
  150. if (value >= AttributeConsts.UserAttributePerPatchBase && value < AttributeConsts.UserAttributePerPatchEnd)
  151. {
  152. value -= AttributeConsts.UserAttributePerPatchBase;
  153. return $"{DefaultNames.PerPatchAttributePrefix}{(value >> 4)}.{swzMask}";
  154. }
  155. else if (value < AttributeConsts.UserAttributePerPatchBase)
  156. {
  157. return value switch
  158. {
  159. AttributeConsts.TessLevelOuter0 => "gl_TessLevelOuter[0]",
  160. AttributeConsts.TessLevelOuter1 => "gl_TessLevelOuter[1]",
  161. AttributeConsts.TessLevelOuter2 => "gl_TessLevelOuter[2]",
  162. AttributeConsts.TessLevelOuter3 => "gl_TessLevelOuter[3]",
  163. AttributeConsts.TessLevelInner0 => "gl_TessLevelInner[0]",
  164. AttributeConsts.TessLevelInner1 => "gl_TessLevelInner[1]",
  165. _ => null
  166. };
  167. }
  168. }
  169. else if (value >= AttributeConsts.UserAttributeBase && value < AttributeConsts.UserAttributeEnd)
  170. {
  171. int attrOffset = value;
  172. value -= AttributeConsts.UserAttributeBase;
  173. string prefix = isOutAttr
  174. ? DefaultNames.OAttributePrefix
  175. : DefaultNames.IAttributePrefix;
  176. bool indexable = config.UsedFeatures.HasFlag(isOutAttr ? FeatureFlags.OaIndexing : FeatureFlags.IaIndexing);
  177. if (indexable)
  178. {
  179. string name = prefix;
  180. if (config.Stage == ShaderStage.Geometry && !isOutAttr)
  181. {
  182. name += $"[{indexExpr}]";
  183. }
  184. return name + $"[{(value >> 4)}]." + swzMask;
  185. }
  186. else if (config.TransformFeedbackEnabled &&
  187. ((config.LastInVertexPipeline && isOutAttr) ||
  188. (config.Stage == ShaderStage.Fragment && !isOutAttr)))
  189. {
  190. int components = config.LastInPipeline ? context.Info.GetTransformFeedbackOutputComponents(attrOffset) : 1;
  191. string name = components > 1 ? $"{prefix}{(value >> 4)}" : $"{prefix}{(value >> 4)}_{swzMask}";
  192. if (AttributeInfo.IsArrayAttributeGlsl(config.Stage, isOutAttr))
  193. {
  194. name += isOutAttr ? "[gl_InvocationID]" : $"[{indexExpr}]";
  195. }
  196. return components > 1 ? name + '.' + swzMask : name;
  197. }
  198. else
  199. {
  200. string name = $"{prefix}{(value >> 4)}";
  201. if (AttributeInfo.IsArrayAttributeGlsl(config.Stage, isOutAttr))
  202. {
  203. name += isOutAttr ? "[gl_InvocationID]" : $"[{indexExpr}]";
  204. }
  205. return name + '.' + swzMask;
  206. }
  207. }
  208. else
  209. {
  210. if (value >= AttributeConsts.FragmentOutputColorBase && value < AttributeConsts.FragmentOutputColorEnd)
  211. {
  212. value -= AttributeConsts.FragmentOutputColorBase;
  213. return $"{DefaultNames.OAttributePrefix}{(value >> 4)}.{swzMask}";
  214. }
  215. else if (_builtInAttributes.TryGetValue(value, out BuiltInAttribute builtInAttr))
  216. {
  217. string subgroupMask = value switch
  218. {
  219. AttributeConsts.EqMask => "Eq",
  220. AttributeConsts.GeMask => "Ge",
  221. AttributeConsts.GtMask => "Gt",
  222. AttributeConsts.LeMask => "Le",
  223. AttributeConsts.LtMask => "Lt",
  224. _ => null
  225. };
  226. if (subgroupMask != null)
  227. {
  228. return config.GpuAccessor.QueryHostSupportsShaderBallot()
  229. ? $"unpackUint2x32(gl_SubGroup{subgroupMask}MaskARB).x"
  230. : $"gl_Subgroup{subgroupMask}Mask.x";
  231. }
  232. else if (value == AttributeConsts.LaneId)
  233. {
  234. return config.GpuAccessor.QueryHostSupportsShaderBallot()
  235. ? "gl_SubGroupInvocationARB"
  236. : "gl_SubgroupInvocationID";
  237. }
  238. if (config.Stage == ShaderStage.Fragment)
  239. {
  240. // TODO: There must be a better way to handle this...
  241. switch (value)
  242. {
  243. case AttributeConsts.PositionX: return $"(gl_FragCoord.x / {DefaultNames.SupportBlockRenderScaleName}[0])";
  244. case AttributeConsts.PositionY: return $"(gl_FragCoord.y / {DefaultNames.SupportBlockRenderScaleName}[0])";
  245. case AttributeConsts.PositionZ: return "gl_FragCoord.z";
  246. case AttributeConsts.PositionW: return "gl_FragCoord.w";
  247. case AttributeConsts.FrontFacing:
  248. if (config.GpuAccessor.QueryHostHasFrontFacingBug())
  249. {
  250. // This is required for Intel on Windows, gl_FrontFacing sometimes returns incorrect
  251. // (flipped) values. Doing this seems to fix it.
  252. return "(-floatBitsToInt(float(gl_FrontFacing)) < 0)";
  253. }
  254. break;
  255. }
  256. }
  257. string name = builtInAttr.Name;
  258. if (AttributeInfo.IsArrayAttributeGlsl(config.Stage, isOutAttr) && AttributeInfo.IsArrayBuiltIn(value))
  259. {
  260. name = isOutAttr ? $"gl_out[gl_InvocationID].{name}" : $"gl_in[{indexExpr}].{name}";
  261. }
  262. return name;
  263. }
  264. }
  265. // TODO: Warn about unknown built-in attribute.
  266. return isOutAttr ? "// bad_attr0x" + value.ToString("X") : "0.0";
  267. }
  268. public static string GetAttributeName(string attrExpr, ShaderConfig config, bool isOutAttr = false, string indexExpr = "0")
  269. {
  270. string name = isOutAttr
  271. ? DefaultNames.OAttributePrefix
  272. : DefaultNames.IAttributePrefix;
  273. if (config.Stage == ShaderStage.Geometry && !isOutAttr)
  274. {
  275. name += $"[{indexExpr}]";
  276. }
  277. return $"{name}[{attrExpr} >> 2][{attrExpr} & 3]";
  278. }
  279. public static string GetUbName(ShaderStage stage, int slot, bool cbIndexable)
  280. {
  281. if (cbIndexable)
  282. {
  283. return GetUbName(stage, NumberFormatter.FormatInt(slot, VariableType.S32));
  284. }
  285. return $"{GetShaderStagePrefix(stage)}_{DefaultNames.UniformNamePrefix}{slot}_{DefaultNames.UniformNameSuffix}";
  286. }
  287. private static string GetUbName(ShaderStage stage, string slotExpr)
  288. {
  289. return $"{GetShaderStagePrefix(stage)}_{DefaultNames.UniformNamePrefix}[{slotExpr}].{DefaultNames.DataName}";
  290. }
  291. public static string GetSamplerName(ShaderStage stage, AstTextureOperation texOp, string indexExpr)
  292. {
  293. return GetSamplerName(stage, texOp.CbufSlot, texOp.Handle, texOp.Type.HasFlag(SamplerType.Indexed), indexExpr);
  294. }
  295. public static string GetSamplerName(ShaderStage stage, int cbufSlot, int handle, bool indexed, string indexExpr)
  296. {
  297. string suffix = cbufSlot < 0 ? $"_tcb_{handle:X}" : $"_cb{cbufSlot}_{handle:X}";
  298. if (indexed)
  299. {
  300. suffix += $"a[{indexExpr}]";
  301. }
  302. return GetShaderStagePrefix(stage) + "_" + DefaultNames.SamplerNamePrefix + suffix;
  303. }
  304. public static string GetImageName(ShaderStage stage, AstTextureOperation texOp, string indexExpr)
  305. {
  306. return GetImageName(stage, texOp.CbufSlot, texOp.Handle, texOp.Format, texOp.Type.HasFlag(SamplerType.Indexed), indexExpr);
  307. }
  308. public static string GetImageName(
  309. ShaderStage stage,
  310. int cbufSlot,
  311. int handle,
  312. TextureFormat format,
  313. bool indexed,
  314. string indexExpr)
  315. {
  316. string suffix = cbufSlot < 0
  317. ? $"_tcb_{handle:X}_{format.ToGlslFormat()}"
  318. : $"_cb{cbufSlot}_{handle:X}_{format.ToGlslFormat()}";
  319. if (indexed)
  320. {
  321. suffix += $"a[{indexExpr}]";
  322. }
  323. return GetShaderStagePrefix(stage) + "_" + DefaultNames.ImageNamePrefix + suffix;
  324. }
  325. public static string GetShaderStagePrefix(ShaderStage stage)
  326. {
  327. int index = (int)stage;
  328. if ((uint)index >= StagePrefixes.Length)
  329. {
  330. return "invalid";
  331. }
  332. return StagePrefixes[index];
  333. }
  334. private static char GetSwizzleMask(int value)
  335. {
  336. return "xyzw"[value];
  337. }
  338. public static string GetArgumentName(int argIndex)
  339. {
  340. return $"{DefaultNames.ArgumentNamePrefix}{argIndex}";
  341. }
  342. public static VariableType GetNodeDestType(CodeGenContext context, IAstNode node, bool isAsgDest = false)
  343. {
  344. if (node is AstOperation operation)
  345. {
  346. if (operation.Inst == Instruction.LoadAttribute)
  347. {
  348. // Load attribute basically just returns the attribute value.
  349. // Some built-in attributes may have different types, so we need
  350. // to return the type based on the attribute that is being read.
  351. if (operation.GetSource(0) is AstOperand operand && operand.Type == OperandType.Constant)
  352. {
  353. if (_builtInAttributes.TryGetValue(operand.Value & ~3, out BuiltInAttribute builtInAttr))
  354. {
  355. return builtInAttr.Type;
  356. }
  357. }
  358. return OperandInfo.GetVarType(OperandType.Attribute);
  359. }
  360. else if (operation.Inst == Instruction.Call)
  361. {
  362. AstOperand funcId = (AstOperand)operation.GetSource(0);
  363. Debug.Assert(funcId.Type == OperandType.Constant);
  364. return context.GetFunction(funcId.Value).ReturnType;
  365. }
  366. else if (operation is AstTextureOperation texOp &&
  367. (texOp.Inst == Instruction.ImageLoad ||
  368. texOp.Inst == Instruction.ImageStore ||
  369. texOp.Inst == Instruction.ImageAtomic))
  370. {
  371. return texOp.Format.GetComponentType();
  372. }
  373. return GetDestVarType(operation.Inst);
  374. }
  375. else if (node is AstOperand operand)
  376. {
  377. if (operand.Type == OperandType.Argument)
  378. {
  379. int argIndex = operand.Value;
  380. return context.CurrentFunction.GetArgumentType(argIndex);
  381. }
  382. return GetOperandVarType(context, operand, isAsgDest);
  383. }
  384. else
  385. {
  386. throw new ArgumentException($"Invalid node type \"{node?.GetType().Name ?? "null"}\".");
  387. }
  388. }
  389. private static VariableType GetOperandVarType(CodeGenContext context, AstOperand operand, bool isAsgDest = false)
  390. {
  391. if (operand.Type == OperandType.Attribute)
  392. {
  393. if (_builtInAttributes.TryGetValue(operand.Value & ~3, out BuiltInAttribute builtInAttr))
  394. {
  395. return builtInAttr.Type;
  396. }
  397. else if (context.Config.Stage == ShaderStage.Vertex && !isAsgDest &&
  398. operand.Value >= AttributeConsts.UserAttributeBase &&
  399. operand.Value < AttributeConsts.UserAttributeEnd)
  400. {
  401. int location = (operand.Value - AttributeConsts.UserAttributeBase) / 16;
  402. AttributeType type = context.Config.GpuAccessor.QueryAttributeType(location);
  403. return type.ToVariableType();
  404. }
  405. }
  406. return OperandInfo.GetVarType(operand);
  407. }
  408. }
  409. }