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- using Ryujinx.Graphics.GAL;
- using Silk.NET.Vulkan;
- using System;
- using System.Collections.Generic;
- using System.Threading;
- namespace Ryujinx.Graphics.Vulkan.Queries
- {
- class CounterQueue : IDisposable
- {
- private const int QueryPoolInitialSize = 100;
- private readonly VulkanRenderer _gd;
- private readonly Device _device;
- private readonly PipelineFull _pipeline;
- public CounterType Type { get; }
- public bool Disposed { get; private set; }
- private Queue<CounterQueueEvent> _events = new Queue<CounterQueueEvent>();
- private CounterQueueEvent _current;
- private ulong _accumulatedCounter;
- private int _waiterCount;
- private object _lock = new object();
- private Queue<BufferedQuery> _queryPool;
- private AutoResetEvent _queuedEvent = new AutoResetEvent(false);
- private AutoResetEvent _wakeSignal = new AutoResetEvent(false);
- private AutoResetEvent _eventConsumed = new AutoResetEvent(false);
- private Thread _consumerThread;
- internal CounterQueue(VulkanRenderer gd, Device device, PipelineFull pipeline, CounterType type)
- {
- _gd = gd;
- _device = device;
- _pipeline = pipeline;
- Type = type;
- _queryPool = new Queue<BufferedQuery>(QueryPoolInitialSize);
- for (int i = 0; i < QueryPoolInitialSize; i++)
- {
- // AMD Polaris GPUs on Windows seem to have issues reporting 64-bit query results.
- _queryPool.Enqueue(new BufferedQuery(_gd, _device, _pipeline, type, gd.IsAmdWindows));
- }
- _current = new CounterQueueEvent(this, type, 0);
- _consumerThread = new Thread(EventConsumer);
- _consumerThread.Start();
- }
- private void EventConsumer()
- {
- while (!Disposed)
- {
- CounterQueueEvent evt = null;
- lock (_lock)
- {
- if (_events.Count > 0)
- {
- evt = _events.Dequeue();
- }
- }
- if (evt == null)
- {
- _queuedEvent.WaitOne(); // No more events to go through, wait for more.
- }
- else
- {
- // Spin-wait rather than sleeping if there are any waiters, by passing null instead of the wake signal.
- evt.TryConsume(ref _accumulatedCounter, true, _waiterCount == 0 ? _wakeSignal : null);
- }
- if (_waiterCount > 0)
- {
- _eventConsumed.Set();
- }
- }
- }
- internal BufferedQuery GetQueryObject()
- {
- // Creating/disposing query objects on a context we're sharing with will cause issues.
- // So instead, make a lot of query objects on the main thread and reuse them.
- lock (_lock)
- {
- if (_queryPool.Count > 0)
- {
- BufferedQuery result = _queryPool.Dequeue();
- return result;
- }
- else
- {
- return new BufferedQuery(_gd, _device, _pipeline, Type, _gd.IsAmdWindows);
- }
- }
- }
- internal void ReturnQueryObject(BufferedQuery query)
- {
- lock (_lock)
- {
- _pipeline.ResetQuery(query);
- _queryPool.Enqueue(query);
- }
- }
- public CounterQueueEvent QueueReport(EventHandler<ulong> resultHandler, ulong lastDrawIndex, bool hostReserved)
- {
- CounterQueueEvent result;
- ulong draws = lastDrawIndex - _current.DrawIndex;
- lock (_lock)
- {
- // A query's result only matters if more than one draw was performed during it.
- // Otherwise, dummy it out and return 0 immediately.
- if (hostReserved)
- {
- // This counter event is guaranteed to be available for host conditional rendering.
- _current.ReserveForHostAccess();
- }
- _current.Complete(draws > 0 && Type != CounterType.TransformFeedbackPrimitivesWritten);
- _events.Enqueue(_current);
- _current.OnResult += resultHandler;
- result = _current;
- _current = new CounterQueueEvent(this, Type, lastDrawIndex);
- }
- _queuedEvent.Set();
- return result;
- }
- public void QueueReset(ulong lastDrawIndex)
- {
- ulong draws = lastDrawIndex - _current.DrawIndex;
- lock (_lock)
- {
- _current.Clear(draws != 0);
- }
- }
- public void Flush(bool blocking)
- {
- if (!blocking)
- {
- // Just wake the consumer thread - it will update the queries.
- _wakeSignal.Set();
- return;
- }
- lock (_lock)
- {
- // Tell the queue to process all events.
- while (_events.Count > 0)
- {
- CounterQueueEvent flush = _events.Peek();
- if (!flush.TryConsume(ref _accumulatedCounter, true))
- {
- return; // If not blocking, then return when we encounter an event that is not ready yet.
- }
- _events.Dequeue();
- }
- }
- }
- public void FlushTo(CounterQueueEvent evt)
- {
- // Flush the counter queue on the main thread.
- Interlocked.Increment(ref _waiterCount);
- _wakeSignal.Set();
- while (!evt.Disposed)
- {
- _eventConsumed.WaitOne(1);
- }
- Interlocked.Decrement(ref _waiterCount);
- }
- public void Dispose()
- {
- lock (_lock)
- {
- while (_events.Count > 0)
- {
- CounterQueueEvent evt = _events.Dequeue();
- evt.Dispose();
- }
- Disposed = true;
- }
- _queuedEvent.Set();
- _consumerThread.Join();
- _current?.Dispose();
- foreach (BufferedQuery query in _queryPool)
- {
- query.Dispose();
- }
- _queuedEvent.Dispose();
- _wakeSignal.Dispose();
- _eventConsumed.Dispose();
- }
- }
- }
|