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- using Silk.NET.Vulkan;
- using System;
- using System.Collections.Generic;
- namespace Ryujinx.Graphics.Vulkan
- {
- class MemoryAllocator : IDisposable
- {
- private ulong MaxDeviceMemoryUsageEstimate = 16UL * 1024 * 1024 * 1024;
- private readonly Vk _api;
- private readonly Device _device;
- private readonly List<MemoryAllocatorBlockList> _blockLists;
- private int _blockAlignment;
- public MemoryAllocator(Vk api, Device device, uint maxMemoryAllocationCount)
- {
- _api = api;
- _device = device;
- _blockLists = new List<MemoryAllocatorBlockList>();
- _blockAlignment = (int)Math.Min(int.MaxValue, MaxDeviceMemoryUsageEstimate / (ulong)maxMemoryAllocationCount);
- }
- public MemoryAllocation AllocateDeviceMemory(
- PhysicalDevice physicalDevice,
- MemoryRequirements requirements,
- MemoryPropertyFlags flags = 0)
- {
- int memoryTypeIndex = FindSuitableMemoryTypeIndex(_api, physicalDevice, requirements.MemoryTypeBits, flags);
- if (memoryTypeIndex < 0)
- {
- return default;
- }
- bool map = flags.HasFlag(MemoryPropertyFlags.MemoryPropertyHostVisibleBit);
- return Allocate(memoryTypeIndex, requirements.Size, requirements.Alignment, map);
- }
- private MemoryAllocation Allocate(int memoryTypeIndex, ulong size, ulong alignment, bool map)
- {
- for (int i = 0; i < _blockLists.Count; i++)
- {
- var bl = _blockLists[i];
- if (bl.MemoryTypeIndex == memoryTypeIndex)
- {
- lock (bl)
- {
- return bl.Allocate(size, alignment, map);
- }
- }
- }
- var newBl = new MemoryAllocatorBlockList(_api, _device, memoryTypeIndex, _blockAlignment);
- _blockLists.Add(newBl);
- return newBl.Allocate(size, alignment, map);
- }
- private static int FindSuitableMemoryTypeIndex(Vk api, PhysicalDevice physicalDevice, uint memoryTypeBits, MemoryPropertyFlags flags)
- {
- api.GetPhysicalDeviceMemoryProperties(physicalDevice, out var properties);
- for (int i = 0; i < properties.MemoryTypeCount; i++)
- {
- var type = properties.MemoryTypes[i];
- if ((memoryTypeBits & (1 << i)) != 0 && type.PropertyFlags.HasFlag(flags))
- {
- return i;
- }
- }
- return -1;
- }
- public void Dispose()
- {
- for (int i = 0; i < _blockLists.Count; i++)
- {
- _blockLists[i].Dispose();
- }
- }
- }
- }
|