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- using System;
- namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
- {
- struct TextureMeta : IEquatable<TextureMeta>
- {
- public int CbufSlot { get; }
- public int Handle { get; }
- public TextureFormat Format { get; }
- public TextureMeta(int cbufSlot, int handle, TextureFormat format)
- {
- CbufSlot = cbufSlot;
- Handle = handle;
- Format = format;
- }
- public override bool Equals(object obj)
- {
- return obj is TextureMeta other && Equals(other);
- }
- public bool Equals(TextureMeta other)
- {
- return CbufSlot == other.CbufSlot && Handle == other.Handle && Format == other.Format;
- }
- public override int GetHashCode()
- {
- return HashCode.Combine(CbufSlot, Handle, Format);
- }
- }
- }
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