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GlslDecl.cs
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42dc925c3d
Implement SSY/SYNC shader instructions (#382)
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преди 7 години |
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GlslDecompiler.cs
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42dc925c3d
Implement SSY/SYNC shader instructions (#382)
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преди 7 години |
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GlslProgram.cs
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b19c474082
Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection
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преди 8 години |
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ShaderDecode.cs
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42dc925c3d
Implement SSY/SYNC shader instructions (#382)
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преди 7 години |
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ShaderDecodeAlu.cs
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42dc925c3d
Implement SSY/SYNC shader instructions (#382)
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преди 7 години |
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ShaderDecodeFlow.cs
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42dc925c3d
Implement SSY/SYNC shader instructions (#382)
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преди 7 години |
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ShaderDecodeHelper.cs
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afc44850be
Avoid gpr overwritting on Ld_C instruction (#371)
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преди 7 години |
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ShaderDecodeMem.cs
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42dc925c3d
Implement SSY/SYNC shader instructions (#382)
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преди 7 години |
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ShaderDecodeMove.cs
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42dc925c3d
Implement SSY/SYNC shader instructions (#382)
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преди 7 години |
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ShaderDecodeSpecial.cs
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42dc925c3d
Implement SSY/SYNC shader instructions (#382)
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преди 7 години |
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ShaderDecoder.cs
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42dc925c3d
Implement SSY/SYNC shader instructions (#382)
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преди 7 години |
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ShaderHeader.cs
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624e813cd3
Implement multiple rendertarget attachments and depth writting (#375)
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преди 7 години |
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ShaderIrAsg.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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преди 8 години |
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ShaderIrBlock.cs
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f43dd08064
Added support for more shader instructions and texture formats, fix swapped channels in RGB565 and RGBA5551? texture formats, allow zero values on blending registers, initial work to build CFG on the shader decoder, update the BRA instruction to work with it (WIP)
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преди 8 години |
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ShaderIrCmnt.cs
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b19c474082
Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection
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преди 8 години |
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ShaderIrCond.cs
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feb2680a6c
[GPU] Add more shader instructions, add support for rgb565 textures
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преди 8 години |
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ShaderIrInst.cs
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42dc925c3d
Implement SSY/SYNC shader instructions (#382)
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преди 7 години |
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ShaderIrMeta.cs
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feb2680a6c
[GPU] Add more shader instructions, add support for rgb565 textures
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преди 8 години |
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ShaderIrMetaTex.cs
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feb2680a6c
[GPU] Add more shader instructions, add support for rgb565 textures
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преди 8 години |
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ShaderIrMetaTexq.cs
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feb2680a6c
[GPU] Add more shader instructions, add support for rgb565 textures
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преди 8 години |
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ShaderIrNode.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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преди 8 години |
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ShaderIrOp.cs
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feb2680a6c
[GPU] Add more shader instructions, add support for rgb565 textures
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преди 8 години |
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ShaderIrOperAbuf.cs
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cd203e98f2
Implement Geometry shaders (#280)
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преди 7 години |
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ShaderIrOperCbuf.cs
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b19c474082
Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection
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преди 8 години |
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ShaderIrOperGpr.cs
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afc44850be
Avoid gpr overwritting on Ld_C instruction (#371)
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преди 7 години |
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ShaderIrOperImm.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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преди 8 години |
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ShaderIrOperImmf.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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преди 8 години |
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ShaderIrOperPred.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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преди 8 години |
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ShaderOpCodeTable.cs
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42dc925c3d
Implement SSY/SYNC shader instructions (#382)
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преди 7 години |
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ShaderOper.cs
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feb2680a6c
[GPU] Add more shader instructions, add support for rgb565 textures
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преди 8 години |
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ShaderTexqInfo.cs
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feb2680a6c
[GPU] Add more shader instructions, add support for rgb565 textures
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преди 8 години |