InstEmitTexture.cs 39 KB

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  1. using Ryujinx.Graphics.Shader.Decoders;
  2. using Ryujinx.Graphics.Shader.IntermediateRepresentation;
  3. using Ryujinx.Graphics.Shader.Translation;
  4. using System;
  5. using System.Collections.Generic;
  6. using static Ryujinx.Graphics.Shader.Instructions.InstEmitHelper;
  7. using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
  8. namespace Ryujinx.Graphics.Shader.Instructions
  9. {
  10. static partial class InstEmit
  11. {
  12. public static void Suld(EmitterContext context)
  13. {
  14. OpCodeImage op = (OpCodeImage)context.CurrOp;
  15. SamplerType type = ConvertSamplerType(op.Dimensions);
  16. if (type == SamplerType.None)
  17. {
  18. context.Config.GpuAccessor.Log("Invalid image store sampler type.");
  19. return;
  20. }
  21. // Rb is Rd on the SULD instruction.
  22. int rdIndex = op.Rb.Index;
  23. int raIndex = op.Ra.Index;
  24. Operand Ra()
  25. {
  26. if (raIndex > RegisterConsts.RegisterZeroIndex)
  27. {
  28. return Const(0);
  29. }
  30. return context.Copy(Register(raIndex++, RegisterType.Gpr));
  31. }
  32. bool isArray = op.Dimensions == ImageDimensions.Image1DArray ||
  33. op.Dimensions == ImageDimensions.Image2DArray;
  34. Operand arrayIndex = isArray ? Ra() : null;
  35. List<Operand> sourcesList = new List<Operand>();
  36. if (op.IsBindless)
  37. {
  38. sourcesList.Add(context.Copy(Register(op.Rc)));
  39. }
  40. int coordsCount = type.GetDimensions();
  41. for (int index = 0; index < coordsCount; index++)
  42. {
  43. sourcesList.Add(Ra());
  44. }
  45. if (isArray)
  46. {
  47. sourcesList.Add(arrayIndex);
  48. type |= SamplerType.Array;
  49. }
  50. Operand[] sources = sourcesList.ToArray();
  51. int handle = !op.IsBindless ? op.Immediate : 0;
  52. TextureFlags flags = op.IsBindless ? TextureFlags.Bindless : TextureFlags.None;
  53. if (op.UseComponents)
  54. {
  55. int componentMask = (int)op.Components;
  56. for (int compMask = componentMask, compIndex = 0; compMask != 0; compMask >>= 1, compIndex++)
  57. {
  58. if ((compMask & 1) == 0)
  59. {
  60. continue;
  61. }
  62. if (rdIndex == RegisterConsts.RegisterZeroIndex)
  63. {
  64. break;
  65. }
  66. Operand rd = Register(rdIndex++, RegisterType.Gpr);
  67. TextureOperation operation = new TextureOperation(
  68. Instruction.ImageLoad,
  69. type,
  70. flags,
  71. handle,
  72. compIndex,
  73. rd,
  74. sources);
  75. if (!op.IsBindless)
  76. {
  77. operation.Format = GetTextureFormat(context, handle);
  78. }
  79. context.Add(operation);
  80. }
  81. }
  82. else
  83. {
  84. if (op.ByteAddress)
  85. {
  86. int xIndex = op.IsBindless ? 1 : 0;
  87. sources[xIndex] = context.ShiftRightS32(sources[xIndex], Const(GetComponentSizeInBytesLog2(op.Size)));
  88. }
  89. int components = GetComponents(op.Size);
  90. for (int compIndex = 0; compIndex < components; compIndex++)
  91. {
  92. if (rdIndex == RegisterConsts.RegisterZeroIndex)
  93. {
  94. break;
  95. }
  96. Operand rd = Register(rdIndex++, RegisterType.Gpr);
  97. TextureOperation operation = new TextureOperation(
  98. Instruction.ImageLoad,
  99. type,
  100. flags,
  101. handle,
  102. compIndex,
  103. rd,
  104. sources)
  105. {
  106. Format = GetTextureFormat(op.Size)
  107. };
  108. context.Add(operation);
  109. switch (op.Size)
  110. {
  111. case IntegerSize.U8: context.Copy(rd, ZeroExtendTo32(context, rd, 8)); break;
  112. case IntegerSize.U16: context.Copy(rd, ZeroExtendTo32(context, rd, 16)); break;
  113. case IntegerSize.S8: context.Copy(rd, SignExtendTo32(context, rd, 8)); break;
  114. case IntegerSize.S16: context.Copy(rd, SignExtendTo32(context, rd, 16)); break;
  115. }
  116. }
  117. }
  118. }
  119. public static void Sust(EmitterContext context)
  120. {
  121. OpCodeImage op = (OpCodeImage)context.CurrOp;
  122. SamplerType type = ConvertSamplerType(op.Dimensions);
  123. if (type == SamplerType.None)
  124. {
  125. context.Config.GpuAccessor.Log("Invalid image store sampler type.");
  126. return;
  127. }
  128. int raIndex = op.Ra.Index;
  129. int rbIndex = op.Rb.Index;
  130. Operand Ra()
  131. {
  132. if (raIndex > RegisterConsts.RegisterZeroIndex)
  133. {
  134. return Const(0);
  135. }
  136. return context.Copy(Register(raIndex++, RegisterType.Gpr));
  137. }
  138. Operand Rb()
  139. {
  140. if (rbIndex > RegisterConsts.RegisterZeroIndex)
  141. {
  142. return Const(0);
  143. }
  144. return context.Copy(Register(rbIndex++, RegisterType.Gpr));
  145. }
  146. bool isArray = op.Dimensions == ImageDimensions.Image1DArray ||
  147. op.Dimensions == ImageDimensions.Image2DArray;
  148. Operand arrayIndex = isArray ? Ra() : null;
  149. List<Operand> sourcesList = new List<Operand>();
  150. if (op.IsBindless)
  151. {
  152. sourcesList.Add(context.Copy(Register(op.Rc)));
  153. }
  154. int coordsCount = type.GetDimensions();
  155. for (int index = 0; index < coordsCount; index++)
  156. {
  157. sourcesList.Add(Ra());
  158. }
  159. if (isArray)
  160. {
  161. sourcesList.Add(arrayIndex);
  162. type |= SamplerType.Array;
  163. }
  164. TextureFormat format = TextureFormat.Unknown;
  165. if (op.UseComponents)
  166. {
  167. int componentMask = (int)op.Components;
  168. for (int compMask = componentMask, compIndex = 0; compMask != 0; compMask >>= 1, compIndex++)
  169. {
  170. if ((compMask & 1) != 0)
  171. {
  172. sourcesList.Add(Rb());
  173. }
  174. }
  175. if (!op.IsBindless)
  176. {
  177. format = GetTextureFormat(context, op.Immediate);
  178. }
  179. }
  180. else
  181. {
  182. if (op.ByteAddress)
  183. {
  184. int xIndex = op.IsBindless ? 1 : 0;
  185. sourcesList[xIndex] = context.ShiftRightS32(sourcesList[xIndex], Const(GetComponentSizeInBytesLog2(op.Size)));
  186. }
  187. int components = GetComponents(op.Size);
  188. for (int compIndex = 0; compIndex < components; compIndex++)
  189. {
  190. sourcesList.Add(Rb());
  191. }
  192. format = GetTextureFormat(op.Size);
  193. }
  194. Operand[] sources = sourcesList.ToArray();
  195. int handle = !op.IsBindless ? op.Immediate : 0;
  196. TextureFlags flags = op.IsBindless ? TextureFlags.Bindless : TextureFlags.None;
  197. TextureOperation operation = new TextureOperation(
  198. Instruction.ImageStore,
  199. type,
  200. flags,
  201. handle,
  202. 0,
  203. null,
  204. sources)
  205. {
  206. Format = format
  207. };
  208. context.Add(operation);
  209. }
  210. public static void Tex(EmitterContext context)
  211. {
  212. EmitTextureSample(context, TextureFlags.None);
  213. }
  214. public static void TexB(EmitterContext context)
  215. {
  216. EmitTextureSample(context, TextureFlags.Bindless);
  217. }
  218. public static void Tld(EmitterContext context)
  219. {
  220. EmitTextureSample(context, TextureFlags.IntCoords);
  221. }
  222. public static void TldB(EmitterContext context)
  223. {
  224. EmitTextureSample(context, TextureFlags.IntCoords | TextureFlags.Bindless);
  225. }
  226. public static void Texs(EmitterContext context)
  227. {
  228. OpCodeTextureScalar op = (OpCodeTextureScalar)context.CurrOp;
  229. if (op.Rd0.IsRZ && op.Rd1.IsRZ)
  230. {
  231. return;
  232. }
  233. List<Operand> sourcesList = new List<Operand>();
  234. int raIndex = op.Ra.Index;
  235. int rbIndex = op.Rb.Index;
  236. Operand Ra()
  237. {
  238. if (raIndex > RegisterConsts.RegisterZeroIndex)
  239. {
  240. return Const(0);
  241. }
  242. return context.Copy(Register(raIndex++, RegisterType.Gpr));
  243. }
  244. Operand Rb()
  245. {
  246. if (rbIndex > RegisterConsts.RegisterZeroIndex)
  247. {
  248. return Const(0);
  249. }
  250. return context.Copy(Register(rbIndex++, RegisterType.Gpr));
  251. }
  252. void AddTextureOffset(int coordsCount, int stride, int size)
  253. {
  254. Operand packedOffs = Rb();
  255. for (int index = 0; index < coordsCount; index++)
  256. {
  257. sourcesList.Add(context.BitfieldExtractS32(packedOffs, Const(index * stride), Const(size)));
  258. }
  259. }
  260. SamplerType type;
  261. TextureFlags flags;
  262. if (op is OpCodeTexs texsOp)
  263. {
  264. type = ConvertSamplerType(texsOp.Target);
  265. if (type == SamplerType.None)
  266. {
  267. context.Config.GpuAccessor.Log("Invalid texture sampler type.");
  268. return;
  269. }
  270. flags = ConvertTextureFlags(texsOp.Target);
  271. if ((type & SamplerType.Array) != 0)
  272. {
  273. Operand arrayIndex = Ra();
  274. sourcesList.Add(Ra());
  275. sourcesList.Add(Rb());
  276. sourcesList.Add(arrayIndex);
  277. if ((type & SamplerType.Shadow) != 0)
  278. {
  279. sourcesList.Add(Rb());
  280. }
  281. if ((flags & TextureFlags.LodLevel) != 0)
  282. {
  283. sourcesList.Add(ConstF(0));
  284. }
  285. }
  286. else
  287. {
  288. switch (texsOp.Target)
  289. {
  290. case TextureTarget.Texture1DLodZero:
  291. sourcesList.Add(Ra());
  292. sourcesList.Add(ConstF(0));
  293. break;
  294. case TextureTarget.Texture2D:
  295. sourcesList.Add(Ra());
  296. sourcesList.Add(Rb());
  297. break;
  298. case TextureTarget.Texture2DLodZero:
  299. sourcesList.Add(Ra());
  300. sourcesList.Add(Rb());
  301. sourcesList.Add(ConstF(0));
  302. break;
  303. case TextureTarget.Texture2DLodLevel:
  304. case TextureTarget.Texture2DDepthCompare:
  305. case TextureTarget.Texture3D:
  306. case TextureTarget.TextureCube:
  307. sourcesList.Add(Ra());
  308. sourcesList.Add(Ra());
  309. sourcesList.Add(Rb());
  310. break;
  311. case TextureTarget.Texture2DLodZeroDepthCompare:
  312. case TextureTarget.Texture3DLodZero:
  313. sourcesList.Add(Ra());
  314. sourcesList.Add(Ra());
  315. sourcesList.Add(Rb());
  316. sourcesList.Add(ConstF(0));
  317. break;
  318. case TextureTarget.Texture2DLodLevelDepthCompare:
  319. case TextureTarget.TextureCubeLodLevel:
  320. sourcesList.Add(Ra());
  321. sourcesList.Add(Ra());
  322. sourcesList.Add(Rb());
  323. sourcesList.Add(Rb());
  324. break;
  325. }
  326. }
  327. }
  328. else if (op is OpCodeTlds tldsOp)
  329. {
  330. type = ConvertSamplerType (tldsOp.Target);
  331. if (type == SamplerType.None)
  332. {
  333. context.Config.GpuAccessor.Log("Invalid texel fetch sampler type.");
  334. return;
  335. }
  336. flags = ConvertTextureFlags(tldsOp.Target) | TextureFlags.IntCoords;
  337. if (tldsOp.Target == TexelLoadTarget.Texture1DLodZero && context.Config.GpuAccessor.QueryIsTextureBuffer(tldsOp.Immediate))
  338. {
  339. type = SamplerType.TextureBuffer;
  340. flags &= ~TextureFlags.LodLevel;
  341. }
  342. switch (tldsOp.Target)
  343. {
  344. case TexelLoadTarget.Texture1DLodZero:
  345. sourcesList.Add(Ra());
  346. if (type != SamplerType.TextureBuffer)
  347. {
  348. sourcesList.Add(Const(0));
  349. }
  350. break;
  351. case TexelLoadTarget.Texture1DLodLevel:
  352. sourcesList.Add(Ra());
  353. sourcesList.Add(Rb());
  354. break;
  355. case TexelLoadTarget.Texture2DLodZero:
  356. sourcesList.Add(Ra());
  357. sourcesList.Add(Rb());
  358. sourcesList.Add(Const(0));
  359. break;
  360. case TexelLoadTarget.Texture2DLodZeroOffset:
  361. sourcesList.Add(Ra());
  362. sourcesList.Add(Ra());
  363. sourcesList.Add(Const(0));
  364. break;
  365. case TexelLoadTarget.Texture2DLodZeroMultisample:
  366. case TexelLoadTarget.Texture2DLodLevel:
  367. case TexelLoadTarget.Texture2DLodLevelOffset:
  368. sourcesList.Add(Ra());
  369. sourcesList.Add(Ra());
  370. sourcesList.Add(Rb());
  371. break;
  372. case TexelLoadTarget.Texture3DLodZero:
  373. sourcesList.Add(Ra());
  374. sourcesList.Add(Ra());
  375. sourcesList.Add(Rb());
  376. sourcesList.Add(Const(0));
  377. break;
  378. case TexelLoadTarget.Texture2DArrayLodZero:
  379. sourcesList.Add(Rb());
  380. sourcesList.Add(Rb());
  381. sourcesList.Add(Ra());
  382. sourcesList.Add(Const(0));
  383. break;
  384. }
  385. if ((flags & TextureFlags.Offset) != 0)
  386. {
  387. AddTextureOffset(type.GetDimensions(), 4, 4);
  388. }
  389. }
  390. else if (op is OpCodeTld4s tld4sOp)
  391. {
  392. if (!(tld4sOp.HasDepthCompare || tld4sOp.HasOffset))
  393. {
  394. sourcesList.Add(Ra());
  395. sourcesList.Add(Rb());
  396. }
  397. else
  398. {
  399. sourcesList.Add(Ra());
  400. sourcesList.Add(Ra());
  401. }
  402. type = SamplerType.Texture2D;
  403. flags = TextureFlags.Gather;
  404. if (tld4sOp.HasDepthCompare)
  405. {
  406. sourcesList.Add(Rb());
  407. type |= SamplerType.Shadow;
  408. }
  409. if (tld4sOp.HasOffset)
  410. {
  411. AddTextureOffset(type.GetDimensions(), 8, 6);
  412. flags |= TextureFlags.Offset;
  413. }
  414. sourcesList.Add(Const(tld4sOp.GatherCompIndex));
  415. }
  416. else
  417. {
  418. throw new InvalidOperationException($"Invalid opcode type \"{op.GetType().Name}\".");
  419. }
  420. Operand[] sources = sourcesList.ToArray();
  421. Operand[] rd0 = new Operand[2] { ConstF(0), ConstF(0) };
  422. Operand[] rd1 = new Operand[2] { ConstF(0), ConstF(0) };
  423. int destIncrement = 0;
  424. Operand GetDest()
  425. {
  426. int high = destIncrement >> 1;
  427. int low = destIncrement & 1;
  428. destIncrement++;
  429. if (op.IsFp16)
  430. {
  431. return high != 0
  432. ? (rd1[low] = Local())
  433. : (rd0[low] = Local());
  434. }
  435. else
  436. {
  437. int rdIndex = high != 0 ? op.Rd1.Index : op.Rd0.Index;
  438. if (rdIndex < RegisterConsts.RegisterZeroIndex)
  439. {
  440. rdIndex += low;
  441. }
  442. return Register(rdIndex, RegisterType.Gpr);
  443. }
  444. }
  445. int handle = op.Immediate;
  446. for (int compMask = op.ComponentMask, compIndex = 0; compMask != 0; compMask >>= 1, compIndex++)
  447. {
  448. if ((compMask & 1) != 0)
  449. {
  450. Operand dest = GetDest();
  451. TextureOperation operation = new TextureOperation(
  452. Instruction.TextureSample,
  453. type,
  454. flags,
  455. handle,
  456. compIndex,
  457. dest,
  458. sources);
  459. context.Add(operation);
  460. }
  461. }
  462. if (op.IsFp16)
  463. {
  464. context.Copy(Register(op.Rd0), context.PackHalf2x16(rd0[0], rd0[1]));
  465. context.Copy(Register(op.Rd1), context.PackHalf2x16(rd1[0], rd1[1]));
  466. }
  467. }
  468. public static void Tld4(EmitterContext context)
  469. {
  470. IOpCodeTld4 op = (IOpCodeTld4)context.CurrOp;
  471. if (op.Rd.IsRZ)
  472. {
  473. return;
  474. }
  475. int raIndex = op.Ra.Index;
  476. int rbIndex = op.Rb.Index;
  477. Operand Ra()
  478. {
  479. if (raIndex > RegisterConsts.RegisterZeroIndex)
  480. {
  481. return Const(0);
  482. }
  483. return context.Copy(Register(raIndex++, RegisterType.Gpr));
  484. }
  485. Operand Rb()
  486. {
  487. if (rbIndex > RegisterConsts.RegisterZeroIndex)
  488. {
  489. return Const(0);
  490. }
  491. return context.Copy(Register(rbIndex++, RegisterType.Gpr));
  492. }
  493. Operand arrayIndex = op.IsArray ? Ra() : null;
  494. List<Operand> sourcesList = new List<Operand>();
  495. SamplerType type = ConvertSamplerType(op.Dimensions);
  496. TextureFlags flags = TextureFlags.Gather;
  497. if (op.Bindless)
  498. {
  499. sourcesList.Add(Rb());
  500. flags |= TextureFlags.Bindless;
  501. }
  502. int coordsCount = type.GetDimensions();
  503. for (int index = 0; index < coordsCount; index++)
  504. {
  505. sourcesList.Add(Ra());
  506. }
  507. if (op.IsArray)
  508. {
  509. sourcesList.Add(arrayIndex);
  510. type |= SamplerType.Array;
  511. }
  512. Operand[] packedOffs = new Operand[2];
  513. packedOffs[0] = op.Offset != TextureGatherOffset.None ? Rb() : null;
  514. packedOffs[1] = op.Offset == TextureGatherOffset.Offsets ? Rb() : null;
  515. if (op.HasDepthCompare)
  516. {
  517. sourcesList.Add(Rb());
  518. type |= SamplerType.Shadow;
  519. }
  520. if (op.Offset != TextureGatherOffset.None)
  521. {
  522. int offsetTexelsCount = op.Offset == TextureGatherOffset.Offsets ? 4 : 1;
  523. for (int index = 0; index < coordsCount * offsetTexelsCount; index++)
  524. {
  525. Operand packed = packedOffs[(index >> 2) & 1];
  526. sourcesList.Add(context.BitfieldExtractS32(packed, Const((index & 3) * 8), Const(6)));
  527. }
  528. flags |= op.Offset == TextureGatherOffset.Offsets
  529. ? TextureFlags.Offsets
  530. : TextureFlags.Offset;
  531. }
  532. sourcesList.Add(Const(op.GatherCompIndex));
  533. Operand[] sources = sourcesList.ToArray();
  534. int rdIndex = op.Rd.Index;
  535. Operand GetDest()
  536. {
  537. if (rdIndex > RegisterConsts.RegisterZeroIndex)
  538. {
  539. return Const(0);
  540. }
  541. return Register(rdIndex++, RegisterType.Gpr);
  542. }
  543. int handle = op.Immediate;
  544. for (int compMask = op.ComponentMask, compIndex = 0; compMask != 0; compMask >>= 1, compIndex++)
  545. {
  546. if ((compMask & 1) != 0)
  547. {
  548. Operand dest = GetDest();
  549. TextureOperation operation = new TextureOperation(
  550. Instruction.TextureSample,
  551. type,
  552. flags,
  553. handle,
  554. compIndex,
  555. dest,
  556. sources);
  557. context.Add(operation);
  558. }
  559. }
  560. }
  561. public static void Txd(EmitterContext context)
  562. {
  563. OpCodeTxd op = (OpCodeTxd)context.CurrOp;
  564. if (op.Rd.IsRZ)
  565. {
  566. return;
  567. }
  568. int raIndex = op.Ra.Index;
  569. int rbIndex = op.Rb.Index;
  570. Operand Ra()
  571. {
  572. if (raIndex > RegisterConsts.RegisterZeroIndex)
  573. {
  574. return Const(0);
  575. }
  576. return context.Copy(Register(raIndex++, RegisterType.Gpr));
  577. }
  578. Operand Rb()
  579. {
  580. if (rbIndex > RegisterConsts.RegisterZeroIndex)
  581. {
  582. return Const(0);
  583. }
  584. return context.Copy(Register(rbIndex++, RegisterType.Gpr));
  585. }
  586. TextureFlags flags = TextureFlags.Derivatives;
  587. List<Operand> sourcesList = new List<Operand>();
  588. if (op.IsBindless)
  589. {
  590. sourcesList.Add(Ra());
  591. }
  592. SamplerType type = ConvertSamplerType(op.Dimensions);
  593. int coordsCount = type.GetDimensions();
  594. for (int index = 0; index < coordsCount; index++)
  595. {
  596. sourcesList.Add(Ra());
  597. }
  598. Operand packedParams = Ra();
  599. if (op.IsArray)
  600. {
  601. sourcesList.Add(context.BitwiseAnd(packedParams, Const(0xffff)));
  602. type |= SamplerType.Array;
  603. }
  604. // Derivatives (X and Y).
  605. for (int dIndex = 0; dIndex < 2 * coordsCount; dIndex++)
  606. {
  607. sourcesList.Add(Rb());
  608. }
  609. if (op.HasOffset)
  610. {
  611. for (int index = 0; index < coordsCount; index++)
  612. {
  613. sourcesList.Add(context.BitfieldExtractS32(packedParams, Const(16 + index * 4), Const(4)));
  614. }
  615. flags |= TextureFlags.Offset;
  616. }
  617. Operand[] sources = sourcesList.ToArray();
  618. int rdIndex = op.Rd.Index;
  619. Operand GetDest()
  620. {
  621. if (rdIndex > RegisterConsts.RegisterZeroIndex)
  622. {
  623. return Const(0);
  624. }
  625. return Register(rdIndex++, RegisterType.Gpr);
  626. }
  627. int handle = !op.IsBindless ? op.Immediate : 0;
  628. for (int compMask = op.ComponentMask, compIndex = 0; compMask != 0; compMask >>= 1, compIndex++)
  629. {
  630. if ((compMask & 1) != 0)
  631. {
  632. Operand dest = GetDest();
  633. TextureOperation operation = new TextureOperation(
  634. Instruction.TextureSample,
  635. type,
  636. flags,
  637. handle,
  638. compIndex,
  639. dest,
  640. sources);
  641. context.Add(operation);
  642. }
  643. }
  644. }
  645. public static void Txq(EmitterContext context)
  646. {
  647. EmitTextureQuery(context, bindless: false);
  648. }
  649. public static void TxqB(EmitterContext context)
  650. {
  651. EmitTextureQuery(context, bindless: true);
  652. }
  653. private static void EmitTextureQuery(EmitterContext context, bool bindless)
  654. {
  655. OpCodeTex op = (OpCodeTex)context.CurrOp;
  656. if (op.Rd.IsRZ)
  657. {
  658. return;
  659. }
  660. TextureProperty property = (TextureProperty)op.RawOpCode.Extract(22, 6);
  661. // TODO: Validate and use property.
  662. Instruction inst = Instruction.TextureSize;
  663. SamplerType type = SamplerType.Texture2D;
  664. TextureFlags flags = bindless ? TextureFlags.Bindless : TextureFlags.None;
  665. int raIndex = op.Ra.Index;
  666. Operand Ra()
  667. {
  668. if (raIndex > RegisterConsts.RegisterZeroIndex)
  669. {
  670. return Const(0);
  671. }
  672. return context.Copy(Register(raIndex++, RegisterType.Gpr));
  673. }
  674. List<Operand> sourcesList = new List<Operand>();
  675. if (bindless)
  676. {
  677. sourcesList.Add(Ra());
  678. }
  679. sourcesList.Add(Ra());
  680. Operand[] sources = sourcesList.ToArray();
  681. int rdIndex = op.Rd.Index;
  682. Operand GetDest()
  683. {
  684. if (rdIndex > RegisterConsts.RegisterZeroIndex)
  685. {
  686. return Const(0);
  687. }
  688. return Register(rdIndex++, RegisterType.Gpr);
  689. }
  690. int handle = !bindless ? op.Immediate : 0;
  691. for (int compMask = op.ComponentMask, compIndex = 0; compMask != 0; compMask >>= 1, compIndex++)
  692. {
  693. if ((compMask & 1) != 0)
  694. {
  695. Operand dest = GetDest();
  696. TextureOperation operation = new TextureOperation(
  697. inst,
  698. type,
  699. flags,
  700. handle,
  701. compIndex,
  702. dest,
  703. sources);
  704. context.Add(operation);
  705. }
  706. }
  707. }
  708. private static void EmitTextureSample(EmitterContext context, TextureFlags flags)
  709. {
  710. OpCodeTexture op = (OpCodeTexture)context.CurrOp;
  711. bool isBindless = (flags & TextureFlags.Bindless) != 0;
  712. if (op.Rd.IsRZ)
  713. {
  714. return;
  715. }
  716. int raIndex = op.Ra.Index;
  717. int rbIndex = op.Rb.Index;
  718. Operand Ra()
  719. {
  720. if (raIndex > RegisterConsts.RegisterZeroIndex)
  721. {
  722. return Const(0);
  723. }
  724. return context.Copy(Register(raIndex++, RegisterType.Gpr));
  725. }
  726. Operand Rb()
  727. {
  728. if (rbIndex > RegisterConsts.RegisterZeroIndex)
  729. {
  730. return Const(0);
  731. }
  732. return context.Copy(Register(rbIndex++, RegisterType.Gpr));
  733. }
  734. Operand arrayIndex = op.IsArray ? Ra() : null;
  735. List<Operand> sourcesList = new List<Operand>();
  736. if (isBindless)
  737. {
  738. sourcesList.Add(Rb());
  739. }
  740. SamplerType type = ConvertSamplerType(op.Dimensions);
  741. int coordsCount = type.GetDimensions();
  742. for (int index = 0; index < coordsCount; index++)
  743. {
  744. sourcesList.Add(Ra());
  745. }
  746. if (op.IsArray)
  747. {
  748. sourcesList.Add(arrayIndex);
  749. type |= SamplerType.Array;
  750. }
  751. bool hasLod = op.LodMode > TextureLodMode.LodZero;
  752. Operand lodValue = hasLod ? Rb() : ConstF(0);
  753. Operand packedOffs = op.HasOffset ? Rb() : null;
  754. if (op.HasDepthCompare)
  755. {
  756. sourcesList.Add(Rb());
  757. type |= SamplerType.Shadow;
  758. }
  759. if ((op.LodMode == TextureLodMode.LodZero ||
  760. op.LodMode == TextureLodMode.LodLevel ||
  761. op.LodMode == TextureLodMode.LodLevelA) && !op.IsMultisample)
  762. {
  763. sourcesList.Add(lodValue);
  764. flags |= TextureFlags.LodLevel;
  765. }
  766. if (op.HasOffset)
  767. {
  768. for (int index = 0; index < coordsCount; index++)
  769. {
  770. sourcesList.Add(context.BitfieldExtractS32(packedOffs, Const(index * 4), Const(4)));
  771. }
  772. flags |= TextureFlags.Offset;
  773. }
  774. if (op.LodMode == TextureLodMode.LodBias ||
  775. op.LodMode == TextureLodMode.LodBiasA)
  776. {
  777. sourcesList.Add(lodValue);
  778. flags |= TextureFlags.LodBias;
  779. }
  780. if (op.IsMultisample)
  781. {
  782. sourcesList.Add(Rb());
  783. type |= SamplerType.Multisample;
  784. }
  785. if (type == SamplerType.Texture1D && flags == TextureFlags.IntCoords && !isBindless)
  786. {
  787. bool isTypeBuffer = context.Config.GpuAccessor.QueryIsTextureBuffer(op.Immediate);
  788. if (isTypeBuffer)
  789. {
  790. type = SamplerType.TextureBuffer;
  791. }
  792. }
  793. Operand[] sources = sourcesList.ToArray();
  794. int rdIndex = op.Rd.Index;
  795. Operand GetDest()
  796. {
  797. if (rdIndex > RegisterConsts.RegisterZeroIndex)
  798. {
  799. return Const(0);
  800. }
  801. return Register(rdIndex++, RegisterType.Gpr);
  802. }
  803. int handle = !isBindless ? op.Immediate : 0;
  804. for (int compMask = op.ComponentMask, compIndex = 0; compMask != 0; compMask >>= 1, compIndex++)
  805. {
  806. if ((compMask & 1) != 0)
  807. {
  808. Operand dest = GetDest();
  809. TextureOperation operation = new TextureOperation(
  810. Instruction.TextureSample,
  811. type,
  812. flags,
  813. handle,
  814. compIndex,
  815. dest,
  816. sources);
  817. context.Add(operation);
  818. }
  819. }
  820. }
  821. private static int GetComponents(IntegerSize size)
  822. {
  823. return size switch
  824. {
  825. IntegerSize.B64 => 2,
  826. IntegerSize.B128 => 4,
  827. IntegerSize.UB128 => 4,
  828. _ => 1
  829. };
  830. }
  831. private static int GetComponentSizeInBytesLog2(IntegerSize size)
  832. {
  833. return size switch
  834. {
  835. IntegerSize.U8 => 0,
  836. IntegerSize.S8 => 0,
  837. IntegerSize.U16 => 1,
  838. IntegerSize.S16 => 1,
  839. IntegerSize.B32 => 2,
  840. IntegerSize.B64 => 3,
  841. IntegerSize.B128 => 4,
  842. IntegerSize.UB128 => 4,
  843. _ => 2
  844. };
  845. }
  846. private static TextureFormat GetTextureFormat(EmitterContext context, int handle)
  847. {
  848. var format = context.Config.GpuAccessor.QueryTextureFormat(handle);
  849. if (format == TextureFormat.Unknown)
  850. {
  851. context.Config.GpuAccessor.Log($"Unknown format for texture {handle}.");
  852. format = TextureFormat.R8G8B8A8Unorm;
  853. }
  854. return format;
  855. }
  856. private static TextureFormat GetTextureFormat(IntegerSize size)
  857. {
  858. return size switch
  859. {
  860. IntegerSize.U8 => TextureFormat.R8Uint,
  861. IntegerSize.S8 => TextureFormat.R8Sint,
  862. IntegerSize.U16 => TextureFormat.R16Uint,
  863. IntegerSize.S16 => TextureFormat.R16Sint,
  864. IntegerSize.B32 => TextureFormat.R32Uint,
  865. IntegerSize.B64 => TextureFormat.R32G32Uint,
  866. IntegerSize.B128 => TextureFormat.R32G32B32A32Uint,
  867. IntegerSize.UB128 => TextureFormat.R32G32B32A32Uint,
  868. _ => TextureFormat.R32Uint
  869. };
  870. }
  871. private static SamplerType ConvertSamplerType(ImageDimensions target)
  872. {
  873. return target switch
  874. {
  875. ImageDimensions.Image1D => SamplerType.Texture1D,
  876. ImageDimensions.ImageBuffer => SamplerType.TextureBuffer,
  877. ImageDimensions.Image1DArray => SamplerType.Texture1D | SamplerType.Array,
  878. ImageDimensions.Image2D => SamplerType.Texture2D,
  879. ImageDimensions.Image2DArray => SamplerType.Texture2D | SamplerType.Array,
  880. ImageDimensions.Image3D => SamplerType.Texture3D,
  881. _ => SamplerType.None
  882. };
  883. }
  884. private static SamplerType ConvertSamplerType(TextureDimensions dimensions)
  885. {
  886. return dimensions switch
  887. {
  888. TextureDimensions.Texture1D => SamplerType.Texture1D,
  889. TextureDimensions.Texture2D => SamplerType.Texture2D,
  890. TextureDimensions.Texture3D => SamplerType.Texture3D,
  891. TextureDimensions.TextureCube => SamplerType.TextureCube,
  892. _ => throw new ArgumentException($"Invalid texture dimensions \"{dimensions}\".")
  893. };
  894. }
  895. private static SamplerType ConvertSamplerType(TextureTarget type)
  896. {
  897. switch (type)
  898. {
  899. case TextureTarget.Texture1DLodZero:
  900. return SamplerType.Texture1D;
  901. case TextureTarget.Texture2D:
  902. case TextureTarget.Texture2DLodZero:
  903. case TextureTarget.Texture2DLodLevel:
  904. return SamplerType.Texture2D;
  905. case TextureTarget.Texture2DDepthCompare:
  906. case TextureTarget.Texture2DLodLevelDepthCompare:
  907. case TextureTarget.Texture2DLodZeroDepthCompare:
  908. return SamplerType.Texture2D | SamplerType.Shadow;
  909. case TextureTarget.Texture2DArray:
  910. case TextureTarget.Texture2DArrayLodZero:
  911. return SamplerType.Texture2D | SamplerType.Array;
  912. case TextureTarget.Texture2DArrayLodZeroDepthCompare:
  913. return SamplerType.Texture2D | SamplerType.Array | SamplerType.Shadow;
  914. case TextureTarget.Texture3D:
  915. case TextureTarget.Texture3DLodZero:
  916. return SamplerType.Texture3D;
  917. case TextureTarget.TextureCube:
  918. case TextureTarget.TextureCubeLodLevel:
  919. return SamplerType.TextureCube;
  920. }
  921. return SamplerType.None;
  922. }
  923. private static SamplerType ConvertSamplerType(TexelLoadTarget type)
  924. {
  925. switch (type)
  926. {
  927. case TexelLoadTarget.Texture1DLodZero:
  928. case TexelLoadTarget.Texture1DLodLevel:
  929. return SamplerType.Texture1D;
  930. case TexelLoadTarget.Texture2DLodZero:
  931. case TexelLoadTarget.Texture2DLodZeroOffset:
  932. case TexelLoadTarget.Texture2DLodLevel:
  933. case TexelLoadTarget.Texture2DLodLevelOffset:
  934. return SamplerType.Texture2D;
  935. case TexelLoadTarget.Texture2DLodZeroMultisample:
  936. return SamplerType.Texture2D | SamplerType.Multisample;
  937. case TexelLoadTarget.Texture3DLodZero:
  938. return SamplerType.Texture3D;
  939. case TexelLoadTarget.Texture2DArrayLodZero:
  940. return SamplerType.Texture2D | SamplerType.Array;
  941. }
  942. return SamplerType.None;
  943. }
  944. private static TextureFlags ConvertTextureFlags(TextureTarget type)
  945. {
  946. switch (type)
  947. {
  948. case TextureTarget.Texture1DLodZero:
  949. case TextureTarget.Texture2DLodZero:
  950. case TextureTarget.Texture2DLodLevel:
  951. case TextureTarget.Texture2DLodLevelDepthCompare:
  952. case TextureTarget.Texture2DLodZeroDepthCompare:
  953. case TextureTarget.Texture2DArrayLodZero:
  954. case TextureTarget.Texture2DArrayLodZeroDepthCompare:
  955. case TextureTarget.Texture3DLodZero:
  956. case TextureTarget.TextureCubeLodLevel:
  957. return TextureFlags.LodLevel;
  958. case TextureTarget.Texture2D:
  959. case TextureTarget.Texture2DDepthCompare:
  960. case TextureTarget.Texture2DArray:
  961. case TextureTarget.Texture3D:
  962. case TextureTarget.TextureCube:
  963. return TextureFlags.None;
  964. }
  965. return TextureFlags.None;
  966. }
  967. private static TextureFlags ConvertTextureFlags(TexelLoadTarget type)
  968. {
  969. switch (type)
  970. {
  971. case TexelLoadTarget.Texture1DLodZero:
  972. case TexelLoadTarget.Texture1DLodLevel:
  973. case TexelLoadTarget.Texture2DLodZero:
  974. case TexelLoadTarget.Texture2DLodLevel:
  975. case TexelLoadTarget.Texture2DLodZeroMultisample:
  976. case TexelLoadTarget.Texture3DLodZero:
  977. case TexelLoadTarget.Texture2DArrayLodZero:
  978. return TextureFlags.LodLevel;
  979. case TexelLoadTarget.Texture2DLodZeroOffset:
  980. case TexelLoadTarget.Texture2DLodLevelOffset:
  981. return TextureFlags.LodLevel | TextureFlags.Offset;
  982. }
  983. return TextureFlags.None;
  984. }
  985. }
  986. }