Renderer.cs 3.0 KB

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  1. using OpenTK.Graphics.OpenGL;
  2. using Ryujinx.Common.Logging;
  3. using Ryujinx.Graphics.GAL;
  4. using Ryujinx.Graphics.OpenGL.Queries;
  5. using Ryujinx.Graphics.Shader;
  6. using System;
  7. namespace Ryujinx.Graphics.OpenGL
  8. {
  9. public sealed class Renderer : IRenderer
  10. {
  11. private readonly Pipeline _pipeline;
  12. public IPipeline Pipeline => _pipeline;
  13. private readonly Counters _counters;
  14. private readonly Window _window;
  15. public IWindow Window => _window;
  16. internal TextureCopy TextureCopy { get; }
  17. public string GpuVendor { get; private set; }
  18. public string GpuRenderer { get; private set; }
  19. public string GpuVersion { get; private set; }
  20. public Renderer()
  21. {
  22. _pipeline = new Pipeline();
  23. _counters = new Counters();
  24. _window = new Window(this);
  25. TextureCopy = new TextureCopy(this);
  26. }
  27. public IShader CompileShader(ShaderProgram shader)
  28. {
  29. return new Shader(shader);
  30. }
  31. public IBuffer CreateBuffer(int size)
  32. {
  33. return new Buffer(size);
  34. }
  35. public IProgram CreateProgram(IShader[] shaders)
  36. {
  37. return new Program(shaders);
  38. }
  39. public ISampler CreateSampler(SamplerCreateInfo info)
  40. {
  41. return new Sampler(info);
  42. }
  43. public ITexture CreateTexture(TextureCreateInfo info)
  44. {
  45. return info.Target == Target.TextureBuffer ? new TextureBuffer(info) : new TextureStorage(this, info).CreateDefaultView();
  46. }
  47. public Capabilities GetCapabilities()
  48. {
  49. return new Capabilities(
  50. HwCapabilities.SupportsAstcCompression,
  51. HwCapabilities.SupportsNonConstantTextureOffset,
  52. HwCapabilities.MaximumComputeSharedMemorySize,
  53. HwCapabilities.StorageBufferOffsetAlignment,
  54. HwCapabilities.MaxSupportedAnisotropy);
  55. }
  56. public void UpdateCounters()
  57. {
  58. _counters.Update();
  59. }
  60. public ICounterEvent ReportCounter(CounterType type, EventHandler<ulong> resultHandler)
  61. {
  62. return _counters.QueueReport(type, resultHandler);
  63. }
  64. public void Initialize()
  65. {
  66. PrintGpuInformation();
  67. _counters.Initialize();
  68. }
  69. private void PrintGpuInformation()
  70. {
  71. GpuVendor = GL.GetString(StringName.Vendor);
  72. GpuRenderer = GL.GetString(StringName.Renderer);
  73. GpuVersion = GL.GetString(StringName.Version);
  74. Logger.PrintInfo(LogClass.Gpu, $"{GpuVendor} {GpuRenderer} ({GpuVersion})");
  75. }
  76. public void ResetCounter(CounterType type)
  77. {
  78. _counters.QueueReset(type);
  79. }
  80. public void Dispose()
  81. {
  82. TextureCopy.Dispose();
  83. _pipeline.Dispose();
  84. _window.Dispose();
  85. _counters.Dispose();
  86. }
  87. }
  88. }