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- using Ryujinx.Common;
- using System;
- using System.Collections.Generic;
- using System.Threading;
- namespace Ryujinx.Graphics.OpenGL
- {
- unsafe class BackgroundContextWorker : IDisposable
- {
- [ThreadStatic]
- public static bool InBackground;
- private readonly Thread _thread;
- private bool _running;
- private readonly AutoResetEvent _signal;
- private readonly Queue<Action> _work;
- private readonly ObjectPool<ManualResetEventSlim> _invokePool;
- private readonly IOpenGLContext _backgroundContext;
- public BackgroundContextWorker(IOpenGLContext backgroundContext)
- {
- _backgroundContext = backgroundContext;
- _running = true;
- _signal = new AutoResetEvent(false);
- _work = new Queue<Action>();
- _invokePool = new ObjectPool<ManualResetEventSlim>(() => new ManualResetEventSlim(), 10);
- _thread = new Thread(Run);
- _thread.Start();
- }
- public bool HasContext() => _backgroundContext.HasContext();
- private void Run()
- {
- InBackground = true;
- _backgroundContext.MakeCurrent();
- while (_running)
- {
- Action action;
- lock (_work)
- {
- _work.TryDequeue(out action);
- }
- if (action != null)
- {
- action();
- }
- else
- {
- _signal.WaitOne();
- }
- }
- _backgroundContext.Dispose();
- }
- public void Invoke(Action action)
- {
- ManualResetEventSlim actionComplete = _invokePool.Allocate();
- lock (_work)
- {
- _work.Enqueue(() =>
- {
- action();
- actionComplete.Set();
- });
- }
- _signal.Set();
- actionComplete.Wait();
- actionComplete.Reset();
- _invokePool.Release(actionComplete);
- }
- public void Dispose()
- {
- _running = false;
- _signal.Set();
- _thread.Join();
- _signal.Dispose();
- }
- }
- }
|