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- using DiscordRPC;
- using Ryujinx.Common;
- using Ryujinx.UI.Common.Configuration;
- using System.Text;
- namespace Ryujinx.UI.Common
- {
- public static class DiscordIntegrationModule
- {
- private const string Description = "A simple, experimental Nintendo Switch emulator.";
- private const string ApplicationId = "1216775165866807456";
- private const int ApplicationByteLimit = 128;
- private const string Ellipsis = "…";
- private static DiscordRpcClient _discordClient;
- private static RichPresence _discordPresenceMain;
- public static void Initialize()
- {
- _discordPresenceMain = new RichPresence
- {
- Assets = new Assets
- {
- LargeImageKey = "ryujinx",
- LargeImageText = Description,
- },
- Details = "Main Menu",
- State = "Idling",
- Timestamps = Timestamps.Now,
- Buttons =
- [
- new Button
- {
- Label = "Website",
- Url = "https://ryujinx.org/",
- },
- ],
- };
- ConfigurationState.Instance.EnableDiscordIntegration.Event += Update;
- }
- private static void Update(object sender, ReactiveEventArgs<bool> evnt)
- {
- if (evnt.OldValue != evnt.NewValue)
- {
- // If the integration was active, disable it and unload everything
- if (evnt.OldValue)
- {
- _discordClient?.Dispose();
- _discordClient = null;
- }
- // If we need to activate it and the client isn't active, initialize it
- if (evnt.NewValue && _discordClient == null)
- {
- _discordClient = new DiscordRpcClient(ApplicationId);
- _discordClient.Initialize();
- _discordClient.SetPresence(_discordPresenceMain);
- }
- }
- }
- public static void SwitchToPlayingState(string titleId, string applicationName)
- {
- _discordClient?.SetPresence(new RichPresence
- {
- Assets = new Assets
- {
- LargeImageKey = "game",
- LargeImageText = TruncateToByteLength(applicationName, ApplicationByteLimit),
- SmallImageKey = "ryujinx",
- SmallImageText = Description,
- },
- Details = TruncateToByteLength($"Playing {applicationName}", ApplicationByteLimit),
- State = (titleId == "0000000000000000") ? "Homebrew" : titleId.ToUpper(),
- Timestamps = Timestamps.Now,
- Buttons =
- [
- new Button
- {
- Label = "Website",
- Url = "https://ryujinx.org/",
- },
- ],
- });
- }
- public static void SwitchToMainMenu()
- {
- _discordClient?.SetPresence(_discordPresenceMain);
- }
- private static string TruncateToByteLength(string input, int byteLimit)
- {
- if (Encoding.UTF8.GetByteCount(input) <= byteLimit)
- {
- return input;
- }
- // Find the length to trim the string to guarantee we have space for the trailing ellipsis.
- int trimLimit = byteLimit - Encoding.UTF8.GetByteCount(Ellipsis);
- // Make sure the string is long enough to perform the basic trim.
- // Amount of bytes != Length of the string
- if (input.Length > trimLimit)
- {
- // Basic trim to best case scenario of 1 byte characters.
- input = input[..trimLimit];
- }
- while (Encoding.UTF8.GetByteCount(input) > trimLimit)
- {
- // Remove one character from the end of the string at a time.
- input = input[..^1];
- }
- return input.TrimEnd() + Ellipsis;
- }
- public static void Exit()
- {
- _discordClient?.Dispose();
- }
- }
- }
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