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- using System.IO;
- namespace Ryujinx.Graphics.VDec
- {
- class BitStreamWriter
- {
- private const int BufferSize = 8;
- private Stream _baseStream;
- private int _buffer;
- private int _bufferPos;
- public BitStreamWriter(Stream baseStream)
- {
- _baseStream = baseStream;
- }
- public void WriteBit(bool value)
- {
- WriteBits(value ? 1 : 0, 1);
- }
- public void WriteBits(int value, int valueSize)
- {
- int valuePos = 0;
- int remaining = valueSize;
- while (remaining > 0)
- {
- int copySize = remaining;
- int free = GetFreeBufferBits();
- if (copySize > free)
- {
- copySize = free;
- }
- int mask = (1 << copySize) - 1;
- int srcShift = (valueSize - valuePos) - copySize;
- int dstShift = (BufferSize - _bufferPos) - copySize;
- _buffer |= ((value >> srcShift) & mask) << dstShift;
- valuePos += copySize;
- _bufferPos += copySize;
- remaining -= copySize;
- }
- }
- private int GetFreeBufferBits()
- {
- if (_bufferPos == BufferSize)
- {
- Flush();
- }
- return BufferSize - _bufferPos;
- }
- public void Flush()
- {
- if (_bufferPos != 0)
- {
- _baseStream.WriteByte((byte)_buffer);
- _buffer = 0;
- _bufferPos = 0;
- }
- }
- }
- }
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