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- float Helper_ShuffleUp(float x, uint index, uint mask, out bool valid)
- {
- uint segMask = (mask >> 8) & 0x1fu;
- uint minThreadId = gl_SubGroupInvocationARB & segMask;
- uint srcThreadId = gl_SubGroupInvocationARB - index;
- valid = int(srcThreadId) >= int(minThreadId);
- float v = readInvocationARB(x, srcThreadId);
- return valid ? v : x;
- }
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