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- using Ryujinx.Graphics.Shader.IntermediateRepresentation;
- using System.Collections.Generic;
- namespace Ryujinx.Graphics.Shader.Translation.Optimizations
- {
- class BindlessElimination
- {
- public static void RunPass(BasicBlock block, ShaderConfig config)
- {
- // We can turn a bindless into regular access by recognizing the pattern
- // produced by the compiler for separate texture and sampler.
- // We check for the following conditions:
- // - The handle is a constant buffer value.
- // - The handle is the result of a bitwise OR logical operation.
- // - Both sources of the OR operation comes from a constant buffer.
- for (LinkedListNode<INode> node = block.Operations.First; node != null; node = node.Next)
- {
- if (!(node.Value is TextureOperation texOp))
- {
- continue;
- }
- if ((texOp.Flags & TextureFlags.Bindless) == 0)
- {
- continue;
- }
- if (texOp.Inst == Instruction.Lod ||
- texOp.Inst == Instruction.TextureSample ||
- texOp.Inst == Instruction.TextureSize)
- {
- Operand bindlessHandle = Utils.FindLastOperation(texOp.GetSource(0), block);
- bool rewriteSamplerType = texOp.Inst == Instruction.TextureSize;
- if (bindlessHandle.Type == OperandType.ConstantBuffer)
- {
- SetHandle(config, texOp, bindlessHandle.GetCbufOffset(), bindlessHandle.GetCbufSlot(), rewriteSamplerType);
- continue;
- }
- if (!(bindlessHandle.AsgOp is Operation handleCombineOp))
- {
- continue;
- }
- if (handleCombineOp.Inst != Instruction.BitwiseOr)
- {
- continue;
- }
- Operand src0 = Utils.FindLastOperation(handleCombineOp.GetSource(0), block);
- Operand src1 = Utils.FindLastOperation(handleCombineOp.GetSource(1), block);
- TextureHandleType handleType = TextureHandleType.SeparateSamplerHandle;
- // Try to match masked pattern:
- // - samplerHandle = samplerHandle & 0xFFF00000;
- // - textureHandle = textureHandle & 0xFFFFF;
- // - combinedHandle = samplerHandle | textureHandle;
- // where samplerHandle and textureHandle comes from a constant buffer, and shifted pattern:
- // - samplerHandle = samplerId << 20;
- // - combinedHandle = samplerHandle | textureHandle;
- // where samplerId and textureHandle comes from a constant buffer.
- if (src0.AsgOp is Operation src0AsgOp)
- {
- if (src1.AsgOp is Operation src1AsgOp &&
- src0AsgOp.Inst == Instruction.BitwiseAnd &&
- src1AsgOp.Inst == Instruction.BitwiseAnd)
- {
- src0 = GetSourceForMaskedHandle(src0AsgOp, 0xFFFFF);
- src1 = GetSourceForMaskedHandle(src1AsgOp, 0xFFF00000);
- // The OR operation is commutative, so we can also try to swap the operands to get a match.
- if (src0 == null || src1 == null)
- {
- src0 = GetSourceForMaskedHandle(src1AsgOp, 0xFFFFF);
- src1 = GetSourceForMaskedHandle(src0AsgOp, 0xFFF00000);
- }
- if (src0 == null || src1 == null)
- {
- continue;
- }
- }
- else if (src0AsgOp.Inst == Instruction.ShiftLeft)
- {
- Operand shift = src0AsgOp.GetSource(1);
- if (shift.Type == OperandType.Constant && shift.Value == 20)
- {
- src0 = src1;
- src1 = src0AsgOp.GetSource(0);
- handleType = TextureHandleType.SeparateSamplerId;
- }
- }
- }
- else if (src1.AsgOp is Operation src1AsgOp && src1AsgOp.Inst == Instruction.ShiftLeft)
- {
- Operand shift = src1AsgOp.GetSource(1);
- if (shift.Type == OperandType.Constant && shift.Value == 20)
- {
- src1 = src1AsgOp.GetSource(0);
- handleType = TextureHandleType.SeparateSamplerId;
- }
- }
- if (src0.Type != OperandType.ConstantBuffer || src1.Type != OperandType.ConstantBuffer)
- {
- continue;
- }
- SetHandle(
- config,
- texOp,
- TextureHandle.PackOffsets(src0.GetCbufOffset(), src1.GetCbufOffset(), handleType),
- TextureHandle.PackSlots(src0.GetCbufSlot(), src1.GetCbufSlot()),
- rewriteSamplerType);
- }
- else if (texOp.Inst == Instruction.ImageLoad ||
- texOp.Inst == Instruction.ImageStore ||
- texOp.Inst == Instruction.ImageAtomic)
- {
- Operand src0 = Utils.FindLastOperation(texOp.GetSource(0), block);
- if (src0.Type == OperandType.ConstantBuffer)
- {
- int cbufOffset = src0.GetCbufOffset();
- int cbufSlot = src0.GetCbufSlot();
- if (texOp.Format == TextureFormat.Unknown)
- {
- if (texOp.Inst == Instruction.ImageAtomic)
- {
- texOp.Format = config.GetTextureFormatAtomic(cbufOffset, cbufSlot);
- }
- else
- {
- texOp.Format = config.GetTextureFormat(cbufOffset, cbufSlot);
- }
- }
- SetHandle(config, texOp, cbufOffset, cbufSlot, false);
- }
- }
- }
- }
- private static Operand GetSourceForMaskedHandle(Operation asgOp, uint mask)
- {
- // Assume it was already checked that the operation is bitwise AND.
- Operand src0 = asgOp.GetSource(0);
- Operand src1 = asgOp.GetSource(1);
- if (src0.Type == OperandType.ConstantBuffer && src1.Type == OperandType.ConstantBuffer)
- {
- // We can't check if the mask matches here as both operands are from a constant buffer.
- // Be optimistic and assume it matches. Avoid constant buffer 1 as official drivers
- // uses this one to store compiler constants.
- return src0.GetCbufSlot() == 1 ? src1 : src0;
- }
- else if (src0.Type == OperandType.ConstantBuffer && src1.Type == OperandType.Constant)
- {
- if ((uint)src1.Value == mask)
- {
- return src0;
- }
- }
- else if (src0.Type == OperandType.Constant && src1.Type == OperandType.ConstantBuffer)
- {
- if ((uint)src0.Value == mask)
- {
- return src1;
- }
- }
- return null;
- }
- private static void SetHandle(ShaderConfig config, TextureOperation texOp, int cbufOffset, int cbufSlot, bool rewriteSamplerType)
- {
- texOp.SetHandle(cbufOffset, cbufSlot);
- if (rewriteSamplerType)
- {
- texOp.Type = config.GpuAccessor.QuerySamplerType(cbufOffset, cbufSlot);
- }
- config.SetUsedTexture(texOp.Inst, texOp.Type, texOp.Format, texOp.Flags, cbufSlot, cbufOffset);
- }
- }
- }
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