BufferAccess.cs 218 B

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  1. using System;
  2. namespace Ryujinx.Graphics.GAL
  3. {
  4. [Flags]
  5. public enum BufferAccess
  6. {
  7. Default = 0,
  8. FlushPersistent = 1 << 0,
  9. Stream = 1 << 1,
  10. SparseCompatible = 1 << 2,
  11. }
  12. }