gdkchan 0f6ec446ea Replace BGRA and scale uniforms with a uniform block (#2496) %!s(int64=4) %!d(string=hai) anos
..
CodeGen 0f6ec446ea Replace BGRA and scale uniforms with a uniform block (#2496) %!s(int64=4) %!d(string=hai) anos
Decoders d9d18439f6 Use a new approach for shader BRX targets (#2532) %!s(int64=4) %!d(string=hai) anos
Instructions d9d18439f6 Use a new approach for shader BRX targets (#2532) %!s(int64=4) %!d(string=hai) anos
IntermediateRepresentation 9b08abc644 Fix shader compilation on shaders that uses rectangle textures (#2471) %!s(int64=4) %!d(string=hai) anos
StructuredIr d125fce3e8 Allow shader language and target API to be specified on the shader translator (#2402) %!s(int64=4) %!d(string=hai) anos
Translation 0f6ec446ea Replace BGRA and scale uniforms with a uniform block (#2496) %!s(int64=4) %!d(string=hai) anos
BufferDescriptor.cs a1f77a5b6a Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790) %!s(int64=5) %!d(string=hai) anos
BufferUsageFlags.cs a1f77a5b6a Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790) %!s(int64=5) %!d(string=hai) anos
IGpuAccessor.cs d9d18439f6 Use a new approach for shader BRX targets (#2532) %!s(int64=4) %!d(string=hai) anos
InputTopology.cs 48f6570557 Salieri: shader cache (#1701) %!s(int64=5) %!d(string=hai) anos
OutputTopology.cs 9d7a142a48 Support texture rectangle targets (non-normalized coords) %!s(int64=6) %!d(string=hai) anos
Ryujinx.Graphics.Shader.csproj e453ba69f4 Add support for shader atomic min/max (S32) (#1948) %!s(int64=5) %!d(string=hai) anos
SamplerType.cs 0031edae27 Avoid sampler conflicts on bindless samplers with the same name (#1642) %!s(int64=5) %!d(string=hai) anos
ShaderProgram.cs 97a2133207 shadertools: Prepare for new target Languages and APIs (#2465) %!s(int64=4) %!d(string=hai) anos
ShaderProgramInfo.cs 4770cfa920 Only enable clip distance if written to on shader (#2217) %!s(int64=5) %!d(string=hai) anos
ShaderStage.cs 48f6570557 Salieri: shader cache (#1701) %!s(int64=5) %!d(string=hai) anos
SupportBuffer.cs 0f6ec446ea Replace BGRA and scale uniforms with a uniform block (#2496) %!s(int64=4) %!d(string=hai) anos
TextureDescriptor.cs 48f6570557 Salieri: shader cache (#1701) %!s(int64=5) %!d(string=hai) anos
TextureFormat.cs 03711dd7b5 Implement SULD shader instruction (#1117) %!s(int64=6) %!d(string=hai) anos
TextureUsageFlags.cs 1623ab524f Improve Buffer Textures and flush Image Stores (#2088) %!s(int64=5) %!d(string=hai) anos