Ryujinx.Graphics.Vulkan.csproj 3.7 KB

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  1. <Project Sdk="Microsoft.NET.Sdk">
  2. <PropertyGroup>
  3. <TargetFramework>net8.0</TargetFramework>
  4. <DefaultItemExcludes>$(DefaultItemExcludes);._*</DefaultItemExcludes>
  5. </PropertyGroup>
  6. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
  7. <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
  8. </PropertyGroup>
  9. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
  10. <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
  11. </PropertyGroup>
  12. <ItemGroup>
  13. <EmbeddedResource Include="Effects\Textures\SmaaAreaTexture.bin" />
  14. <EmbeddedResource Include="Effects\Textures\SmaaSearchTexture.bin" />
  15. <EmbeddedResource Include="Effects\Shaders\AreaScaling.spv" />
  16. <EmbeddedResource Include="Effects\Shaders\FsrScaling.spv" />
  17. <EmbeddedResource Include="Effects\Shaders\FsrSharpening.spv" />
  18. <EmbeddedResource Include="Effects\Shaders\Fxaa.spv" />
  19. <EmbeddedResource Include="Effects\Shaders\SmaaBlend.spv" />
  20. <EmbeddedResource Include="Effects\Shaders\SmaaEdge.spv" />
  21. <EmbeddedResource Include="Effects\Shaders\SmaaNeighbour.spv" />
  22. <EmbeddedResource Include="Shaders\SpirvBinaries\ChangeBufferStride.spv" />
  23. <EmbeddedResource Include="Shaders\SpirvBinaries\ColorBlitClearAlphaFragment.spv" />
  24. <EmbeddedResource Include="Shaders\SpirvBinaries\ColorBlitFragment.spv" />
  25. <EmbeddedResource Include="Shaders\SpirvBinaries\ColorBlitMsFragment.spv" />
  26. <EmbeddedResource Include="Shaders\SpirvBinaries\ColorBlitVertex.spv" />
  27. <EmbeddedResource Include="Shaders\SpirvBinaries\ColorClearFFragment.spv" />
  28. <EmbeddedResource Include="Shaders\SpirvBinaries\ColorClearSIFragment.spv" />
  29. <EmbeddedResource Include="Shaders\SpirvBinaries\ColorClearUIFragment.spv" />
  30. <EmbeddedResource Include="Shaders\SpirvBinaries\ColorClearVertex.spv" />
  31. <EmbeddedResource Include="Shaders\SpirvBinaries\ColorCopyShorteningCompute.spv" />
  32. <EmbeddedResource Include="Shaders\SpirvBinaries\ColorCopyToNonMsCompute.spv" />
  33. <EmbeddedResource Include="Shaders\SpirvBinaries\ColorCopyWideningCompute.spv" />
  34. <EmbeddedResource Include="Shaders\SpirvBinaries\ColorDrawToMsFragment.spv" />
  35. <EmbeddedResource Include="Shaders\SpirvBinaries\ColorDrawToMsVertex.spv" />
  36. <EmbeddedResource Include="Shaders\SpirvBinaries\ConvertD32S8ToD24S8.spv" />
  37. <EmbeddedResource Include="Shaders\SpirvBinaries\ConvertIndexBuffer.spv" />
  38. <EmbeddedResource Include="Shaders\SpirvBinaries\ConvertIndirectData.spv" />
  39. <EmbeddedResource Include="Shaders\SpirvBinaries\DepthBlitFragment.spv" />
  40. <EmbeddedResource Include="Shaders\SpirvBinaries\DepthBlitMsFragment.spv" />
  41. <EmbeddedResource Include="Shaders\SpirvBinaries\DepthDrawToMsFragment.spv" />
  42. <EmbeddedResource Include="Shaders\SpirvBinaries\DepthDrawToNonMsFragment.spv" />
  43. <EmbeddedResource Include="Shaders\SpirvBinaries\DepthStencilClearFragment.spv" />
  44. <EmbeddedResource Include="Shaders\SpirvBinaries\StencilBlitFragment.spv" />
  45. <EmbeddedResource Include="Shaders\SpirvBinaries\StencilBlitMsFragment.spv" />
  46. <EmbeddedResource Include="Shaders\SpirvBinaries\StencilDrawToMsFragment.spv" />
  47. <EmbeddedResource Include="Shaders\SpirvBinaries\StencilDrawToNonMsFragment.spv" />
  48. </ItemGroup>
  49. <ItemGroup>
  50. <PackageReference Include="OpenTK.Windowing.GraphicsLibraryFramework" />
  51. <PackageReference Include="shaderc.net" />
  52. <PackageReference Include="Silk.NET.Vulkan" />
  53. <PackageReference Include="Silk.NET.Vulkan.Extensions.EXT" />
  54. <PackageReference Include="Silk.NET.Vulkan.Extensions.KHR" />
  55. </ItemGroup>
  56. <ItemGroup>
  57. <ProjectReference Include="..\Ryujinx.Common\Ryujinx.Common.csproj" />
  58. <ProjectReference Include="..\Ryujinx.Graphics.GAL\Ryujinx.Graphics.GAL.csproj" />
  59. </ItemGroup>
  60. </Project>