gdkchan 81f1a4dc31 Allocate work buffer for audio renderer instead of using guest supplied memory (#3276) %!s(int64=3) %!d(string=hai) anos
..
Backends 1825bd87b4 misc: Reformat Ryujinx.Audio with dotnet-format (#3485) %!s(int64=3) %!d(string=hai) anos
Common 1825bd87b4 misc: Reformat Ryujinx.Audio with dotnet-format (#3485) %!s(int64=3) %!d(string=hai) anos
Input 1825bd87b4 misc: Reformat Ryujinx.Audio with dotnet-format (#3485) %!s(int64=3) %!d(string=hai) anos
Integration 1825bd87b4 misc: Reformat Ryujinx.Audio with dotnet-format (#3485) %!s(int64=3) %!d(string=hai) anos
Output 1825bd87b4 misc: Reformat Ryujinx.Audio with dotnet-format (#3485) %!s(int64=3) %!d(string=hai) anos
Renderer 81f1a4dc31 Allocate work buffer for audio renderer instead of using guest supplied memory (#3276) %!s(int64=3) %!d(string=hai) anos
AudioManager.cs 1825bd87b4 misc: Reformat Ryujinx.Audio with dotnet-format (#3485) %!s(int64=3) %!d(string=hai) anos
Constants.cs 1825bd87b4 misc: Reformat Ryujinx.Audio with dotnet-format (#3485) %!s(int64=3) %!d(string=hai) anos
ResultCode.cs 1825bd87b4 misc: Reformat Ryujinx.Audio with dotnet-format (#3485) %!s(int64=3) %!d(string=hai) anos
Ryujinx.Audio.csproj 57d3296ba4 infra: Migrate to .NET 6 (#2829) %!s(int64=4) %!d(string=hai) anos