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- using Ryujinx.Cpu;
- using Ryujinx.Memory;
- using System.Runtime.InteropServices;
- namespace Ryujinx.HLE.Utilities
- {
- class StructReader
- {
- private IVirtualMemoryManager _memory;
- public long Position { get; private set; }
- public StructReader(IVirtualMemoryManager memory, long position)
- {
- _memory = memory;
- Position = position;
- }
- public T Read<T>() where T : struct
- {
- T value = MemoryHelper.Read<T>(_memory, Position);
- Position += Marshal.SizeOf<T>();
- return value;
- }
- public T[] Read<T>(int size) where T : struct
- {
- int structSize = Marshal.SizeOf<T>();
- int count = size / structSize;
- T[] output = new T[count];
- for (int index = 0; index < count; index++)
- {
- output[index] = MemoryHelper.Read<T>(_memory, Position);
- Position += structSize;
- }
- return output;
- }
- }
- }
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