OpCodeTxd.cs 575 B

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  1. using Ryujinx.Graphics.Shader.Instructions;
  2. namespace Ryujinx.Graphics.Shader.Decoders
  3. {
  4. class OpCodeTxd : OpCodeTexture
  5. {
  6. public bool IsBindless { get; }
  7. public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeTxd(emitter, address, opCode);
  8. public OpCodeTxd(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
  9. {
  10. HasOffset = opCode.Extract(35);
  11. IsBindless = opCode.Extract(54);
  12. LodMode = TextureLodMode.None;
  13. }
  14. }
  15. }