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- using Ryujinx.Graphics.Shader.Instructions;
- namespace Ryujinx.Graphics.Shader.Decoders
- {
- class OpCodeTxd : OpCodeTexture
- {
- public bool IsBindless { get; }
- public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeTxd(emitter, address, opCode);
- public OpCodeTxd(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
- {
- HasOffset = opCode.Extract(35);
- IsBindless = opCode.Extract(54);
- LodMode = TextureLodMode.None;
- }
- }
- }
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