OpCodeTld4s.cs 793 B

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  1. using Ryujinx.Graphics.Shader.Instructions;
  2. namespace Ryujinx.Graphics.Shader.Decoders
  3. {
  4. class OpCodeTld4s : OpCodeTextureScalar
  5. {
  6. public bool HasDepthCompare { get; }
  7. public bool HasOffset { get; }
  8. public int GatherCompIndex { get; }
  9. public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeTld4s(emitter, address, opCode);
  10. public OpCodeTld4s(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
  11. {
  12. HasDepthCompare = opCode.Extract(50);
  13. HasOffset = opCode.Extract(51);
  14. GatherCompIndex = opCode.Extract(52, 2);
  15. IsFp16 = opCode.Extract(55);
  16. ComponentMask = Rd1.IsRZ ? 3 : 0xf;
  17. }
  18. }
  19. }