OpCodeTextureBase.cs 372 B

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  1. using Ryujinx.Graphics.Shader.Instructions;
  2. namespace Ryujinx.Graphics.Shader.Decoders
  3. {
  4. class OpCodeTextureBase : OpCode
  5. {
  6. public int HandleOffset { get; }
  7. public OpCodeTextureBase(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
  8. {
  9. HandleOffset = opCode.Extract(36, 13);
  10. }
  11. }
  12. }