OpCodeTexB.cs 872 B

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  1. using Ryujinx.Graphics.Shader.Instructions;
  2. namespace Ryujinx.Graphics.Shader.Decoders
  3. {
  4. class OpCodeTexB : OpCodeTex
  5. {
  6. public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeTexB(emitter, address, opCode);
  7. public OpCodeTexB(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
  8. {
  9. switch (opCode.Extract(37, 3))
  10. {
  11. case 0: LodMode = TextureLodMode.None; break;
  12. case 1: LodMode = TextureLodMode.LodZero; break;
  13. case 2: LodMode = TextureLodMode.LodBias; break;
  14. case 3: LodMode = TextureLodMode.LodLevel; break;
  15. case 6: LodMode = TextureLodMode.LodBiasA; break;
  16. case 7: LodMode = TextureLodMode.LodLevelA; break;
  17. }
  18. }
  19. }
  20. }