OpCodeShuffle.cs 1.4 KB

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  1. using Ryujinx.Graphics.Shader.Instructions;
  2. namespace Ryujinx.Graphics.Shader.Decoders
  3. {
  4. class OpCodeShuffle : OpCode, IOpCodeRd, IOpCodeRa
  5. {
  6. public Register Rd { get; }
  7. public Register Ra { get; }
  8. public Register Rb { get; }
  9. public Register Rc { get; }
  10. public int ImmediateB { get; }
  11. public int ImmediateC { get; }
  12. public bool IsBImmediate { get; }
  13. public bool IsCImmediate { get; }
  14. public ShuffleType ShuffleType { get; }
  15. public Register Predicate48 { get; }
  16. public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeShuffle(emitter, address, opCode);
  17. public OpCodeShuffle(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
  18. {
  19. Rd = new Register(opCode.Extract(0, 8), RegisterType.Gpr);
  20. Ra = new Register(opCode.Extract(8, 8), RegisterType.Gpr);
  21. Rb = new Register(opCode.Extract(20, 8), RegisterType.Gpr);
  22. Rc = new Register(opCode.Extract(39, 8), RegisterType.Gpr);
  23. ImmediateB = opCode.Extract(20, 5);
  24. ImmediateC = opCode.Extract(34, 13);
  25. IsBImmediate = opCode.Extract(28);
  26. IsCImmediate = opCode.Extract(29);
  27. ShuffleType = (ShuffleType)opCode.Extract(30, 2);
  28. Predicate48 = new Register(opCode.Extract(48, 3), RegisterType.Predicate);
  29. }
  30. }
  31. }