OpCodeLdc.cs 1.0 KB

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  1. using Ryujinx.Graphics.Shader.Instructions;
  2. namespace Ryujinx.Graphics.Shader.Decoders
  3. {
  4. class OpCodeLdc : OpCode, IOpCodeRd, IOpCodeRa, IOpCodeCbuf
  5. {
  6. public Register Rd { get; }
  7. public Register Ra { get; }
  8. public int Offset { get; }
  9. public int Slot { get; }
  10. public CbIndexMode IndexMode { get; }
  11. public IntegerSize Size { get; }
  12. public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeLdc(emitter, address, opCode);
  13. public OpCodeLdc(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
  14. {
  15. Rd = new Register(opCode.Extract(0, 8), RegisterType.Gpr);
  16. Ra = new Register(opCode.Extract(8, 8), RegisterType.Gpr);
  17. Offset = (opCode.Extract(20, 16) << 16) >> 16;
  18. Slot = opCode.Extract(36, 5);
  19. IndexMode = (CbIndexMode)opCode.Extract(44, 2);
  20. Size = (IntegerSize)opCode.Extract(48, 3);
  21. }
  22. }
  23. }