OpCodeBranchPop.cs 574 B

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  1. using Ryujinx.Graphics.Shader.Instructions;
  2. using System.Collections.Generic;
  3. namespace Ryujinx.Graphics.Shader.Decoders
  4. {
  5. class OpCodeBranchPop : OpCodeConditional
  6. {
  7. public Dictionary<OpCodePush, int> Targets { get; }
  8. public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeBranchPop(emitter, address, opCode);
  9. public OpCodeBranchPop(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
  10. {
  11. Targets = new Dictionary<OpCodePush, int>();
  12. }
  13. }
  14. }