OpCodeAtom.cs 938 B

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  1. using Ryujinx.Graphics.Shader.Instructions;
  2. namespace Ryujinx.Graphics.Shader.Decoders
  3. {
  4. class OpCodeAtom : OpCode, IOpCodeRd, IOpCodeRa, IOpCodeReg
  5. {
  6. public Register Rd { get; }
  7. public Register Ra { get; }
  8. public Register Rb { get; }
  9. public bool Extended { get; }
  10. public AtomicOp AtomicOp { get; }
  11. public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeAtom(emitter, address, opCode);
  12. public OpCodeAtom(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
  13. {
  14. Rd = new Register(opCode.Extract(0, 8), RegisterType.Gpr);
  15. Ra = new Register(opCode.Extract(8, 8), RegisterType.Gpr);
  16. Rb = new Register(opCode.Extract(20, 8), RegisterType.Gpr);
  17. Extended = opCode.Extract(48);
  18. AtomicOp = (AtomicOp)opCode.Extract(52, 4);
  19. }
  20. }
  21. }