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- using System.Runtime.InteropServices;
- namespace Ryujinx.Common.System
- {
- public static class ForceDedicatedGpu
- {
- public static void Nvidia()
- {
- if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
- {
- // NOTE: If the DLL exists, we can load it to force the usage of the dedicated Nvidia Gpu.
- NativeLibrary.TryLoad("nvapi64.dll", out _);
- }
- }
- }
- }
|