CpuTest.cs 22 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599
  1. using ChocolArm64;
  2. using ChocolArm64.Memory;
  3. using ChocolArm64.State;
  4. using NUnit.Framework;
  5. using Ryujinx.Tests.Unicorn;
  6. using System;
  7. using System.Runtime.InteropServices;
  8. using System.Runtime.Intrinsics;
  9. using System.Runtime.Intrinsics.X86;
  10. using System.Threading;
  11. namespace Ryujinx.Tests.Cpu
  12. {
  13. [TestFixture]
  14. public class CpuTest
  15. {
  16. protected long Position { get; private set; }
  17. private long Size;
  18. private long EntryPoint;
  19. private IntPtr RamPointer;
  20. private AMemory Memory;
  21. private AThread Thread;
  22. private static bool UnicornAvailable;
  23. private UnicornAArch64 UnicornEmu;
  24. static CpuTest()
  25. {
  26. UnicornAvailable = UnicornAArch64.IsAvailable();
  27. if (!UnicornAvailable)
  28. {
  29. Console.WriteLine("WARNING: Could not find Unicorn.");
  30. }
  31. }
  32. [SetUp]
  33. public void Setup()
  34. {
  35. Position = 0x1000;
  36. Size = 0x1000;
  37. EntryPoint = Position;
  38. ATranslator Translator = new ATranslator();
  39. RamPointer = Marshal.AllocHGlobal(new IntPtr(Size));
  40. Memory = new AMemory(RamPointer);
  41. Memory.Map(Position, 0, Size);
  42. Thread = new AThread(Translator, Memory, EntryPoint);
  43. if (UnicornAvailable)
  44. {
  45. UnicornEmu = new UnicornAArch64();
  46. UnicornEmu.MemoryMap((ulong)Position, (ulong)Size, MemoryPermission.READ | MemoryPermission.EXEC);
  47. UnicornEmu.PC = (ulong)EntryPoint;
  48. }
  49. }
  50. [TearDown]
  51. public void Teardown()
  52. {
  53. Marshal.FreeHGlobal(RamPointer);
  54. Memory = null;
  55. Thread = null;
  56. UnicornEmu = null;
  57. }
  58. protected void Reset()
  59. {
  60. Teardown();
  61. Setup();
  62. }
  63. protected void Opcode(uint Opcode)
  64. {
  65. Thread.Memory.WriteUInt32(Position, Opcode);
  66. if (UnicornAvailable)
  67. {
  68. UnicornEmu.MemoryWrite32((ulong)Position, Opcode);
  69. }
  70. Position += 4;
  71. }
  72. protected void SetThreadState(ulong X0 = 0, ulong X1 = 0, ulong X2 = 0, ulong X3 = 0, ulong X31 = 0,
  73. Vector128<float> V0 = default(Vector128<float>),
  74. Vector128<float> V1 = default(Vector128<float>),
  75. Vector128<float> V2 = default(Vector128<float>),
  76. Vector128<float> V3 = default(Vector128<float>),
  77. bool Overflow = false, bool Carry = false, bool Zero = false, bool Negative = false,
  78. int Fpcr = 0x0, int Fpsr = 0x0)
  79. {
  80. Thread.ThreadState.X0 = X0;
  81. Thread.ThreadState.X1 = X1;
  82. Thread.ThreadState.X2 = X2;
  83. Thread.ThreadState.X3 = X3;
  84. Thread.ThreadState.X31 = X31;
  85. Thread.ThreadState.V0 = V0;
  86. Thread.ThreadState.V1 = V1;
  87. Thread.ThreadState.V2 = V2;
  88. Thread.ThreadState.V3 = V3;
  89. Thread.ThreadState.Overflow = Overflow;
  90. Thread.ThreadState.Carry = Carry;
  91. Thread.ThreadState.Zero = Zero;
  92. Thread.ThreadState.Negative = Negative;
  93. Thread.ThreadState.Fpcr = Fpcr;
  94. Thread.ThreadState.Fpsr = Fpsr;
  95. if (UnicornAvailable)
  96. {
  97. UnicornEmu.X[0] = X0;
  98. UnicornEmu.X[1] = X1;
  99. UnicornEmu.X[2] = X2;
  100. UnicornEmu.X[3] = X3;
  101. UnicornEmu.SP = X31;
  102. UnicornEmu.Q[0] = V0;
  103. UnicornEmu.Q[1] = V1;
  104. UnicornEmu.Q[2] = V2;
  105. UnicornEmu.Q[3] = V3;
  106. UnicornEmu.OverflowFlag = Overflow;
  107. UnicornEmu.CarryFlag = Carry;
  108. UnicornEmu.ZeroFlag = Zero;
  109. UnicornEmu.NegativeFlag = Negative;
  110. UnicornEmu.Fpcr = Fpcr;
  111. UnicornEmu.Fpsr = Fpsr;
  112. }
  113. }
  114. protected void ExecuteOpcodes()
  115. {
  116. using (ManualResetEvent Wait = new ManualResetEvent(false))
  117. {
  118. Thread.ThreadState.Break += (sender, e) => Thread.StopExecution();
  119. Thread.WorkFinished += (sender, e) => Wait.Set();
  120. Thread.Execute();
  121. Wait.WaitOne();
  122. }
  123. if (UnicornAvailable)
  124. {
  125. UnicornEmu.RunForCount((ulong)(Position - EntryPoint - 8) / 4);
  126. }
  127. }
  128. protected AThreadState GetThreadState() => Thread.ThreadState;
  129. protected AThreadState SingleOpcode(uint Opcode,
  130. ulong X0 = 0, ulong X1 = 0, ulong X2 = 0, ulong X3 = 0, ulong X31 = 0,
  131. Vector128<float> V0 = default(Vector128<float>),
  132. Vector128<float> V1 = default(Vector128<float>),
  133. Vector128<float> V2 = default(Vector128<float>),
  134. Vector128<float> V3 = default(Vector128<float>),
  135. bool Overflow = false, bool Carry = false, bool Zero = false, bool Negative = false,
  136. int Fpcr = 0x0, int Fpsr = 0x0)
  137. {
  138. this.Opcode(Opcode);
  139. this.Opcode(0xD4200000); // BRK #0
  140. this.Opcode(0xD65F03C0); // RET
  141. SetThreadState(X0, X1, X2, X3, X31, V0, V1, V2, V3, Overflow, Carry, Zero, Negative, Fpcr, Fpsr);
  142. ExecuteOpcodes();
  143. return GetThreadState();
  144. }
  145. /// <summary>Rounding Mode control field.</summary>
  146. public enum RMode
  147. {
  148. /// <summary>Round to Nearest (RN) mode.</summary>
  149. RN,
  150. /// <summary>Round towards Plus Infinity (RP) mode.</summary>
  151. RP,
  152. /// <summary>Round towards Minus Infinity (RM) mode.</summary>
  153. RM,
  154. /// <summary>Round towards Zero (RZ) mode.</summary>
  155. RZ
  156. };
  157. /// <summary>Floating-point Control Register.</summary>
  158. protected enum FPCR
  159. {
  160. /// <summary>Rounding Mode control field.</summary>
  161. RMode = 22,
  162. /// <summary>Flush-to-zero mode control bit.</summary>
  163. FZ = 24,
  164. /// <summary>Default NaN mode control bit.</summary>
  165. DN = 25,
  166. /// <summary>Alternative half-precision control bit.</summary>
  167. AHP = 26
  168. }
  169. /// <summary>Floating-point Status Register.</summary>
  170. [Flags] protected enum FPSR
  171. {
  172. None = 0,
  173. /// <summary>Invalid Operation cumulative floating-point exception bit.</summary>
  174. IOC = 1 << 0,
  175. /// <summary>Divide by Zero cumulative floating-point exception bit.</summary>
  176. DZC = 1 << 1,
  177. /// <summary>Overflow cumulative floating-point exception bit.</summary>
  178. OFC = 1 << 2,
  179. /// <summary>Underflow cumulative floating-point exception bit.</summary>
  180. UFC = 1 << 3,
  181. /// <summary>Inexact cumulative floating-point exception bit.</summary>
  182. IXC = 1 << 4,
  183. /// <summary>Input Denormal cumulative floating-point exception bit.</summary>
  184. IDC = 1 << 7,
  185. /// <summary>Cumulative saturation bit.</summary>
  186. QC = 1 << 27
  187. }
  188. [Flags] protected enum FpSkips
  189. {
  190. None = 0,
  191. IfNaN_S = 1,
  192. IfNaN_D = 2,
  193. IfUnderflow = 4,
  194. IfOverflow = 8
  195. }
  196. protected enum FpTolerances
  197. {
  198. None,
  199. UpToOneUlps_S,
  200. UpToOneUlps_D
  201. }
  202. protected void CompareAgainstUnicorn(
  203. FPSR FpsrMask = FPSR.None,
  204. FpSkips FpSkips = FpSkips.None,
  205. FpTolerances FpTolerances = FpTolerances.None)
  206. {
  207. if (!UnicornAvailable)
  208. {
  209. return;
  210. }
  211. if (FpSkips != FpSkips.None)
  212. {
  213. ManageFpSkips(FpSkips);
  214. }
  215. Assert.That(Thread.ThreadState.X0, Is.EqualTo(UnicornEmu.X[0]));
  216. Assert.That(Thread.ThreadState.X1, Is.EqualTo(UnicornEmu.X[1]));
  217. Assert.That(Thread.ThreadState.X2, Is.EqualTo(UnicornEmu.X[2]));
  218. Assert.That(Thread.ThreadState.X3, Is.EqualTo(UnicornEmu.X[3]));
  219. Assert.That(Thread.ThreadState.X4, Is.EqualTo(UnicornEmu.X[4]));
  220. Assert.That(Thread.ThreadState.X5, Is.EqualTo(UnicornEmu.X[5]));
  221. Assert.That(Thread.ThreadState.X6, Is.EqualTo(UnicornEmu.X[6]));
  222. Assert.That(Thread.ThreadState.X7, Is.EqualTo(UnicornEmu.X[7]));
  223. Assert.That(Thread.ThreadState.X8, Is.EqualTo(UnicornEmu.X[8]));
  224. Assert.That(Thread.ThreadState.X9, Is.EqualTo(UnicornEmu.X[9]));
  225. Assert.That(Thread.ThreadState.X10, Is.EqualTo(UnicornEmu.X[10]));
  226. Assert.That(Thread.ThreadState.X11, Is.EqualTo(UnicornEmu.X[11]));
  227. Assert.That(Thread.ThreadState.X12, Is.EqualTo(UnicornEmu.X[12]));
  228. Assert.That(Thread.ThreadState.X13, Is.EqualTo(UnicornEmu.X[13]));
  229. Assert.That(Thread.ThreadState.X14, Is.EqualTo(UnicornEmu.X[14]));
  230. Assert.That(Thread.ThreadState.X15, Is.EqualTo(UnicornEmu.X[15]));
  231. Assert.That(Thread.ThreadState.X16, Is.EqualTo(UnicornEmu.X[16]));
  232. Assert.That(Thread.ThreadState.X17, Is.EqualTo(UnicornEmu.X[17]));
  233. Assert.That(Thread.ThreadState.X18, Is.EqualTo(UnicornEmu.X[18]));
  234. Assert.That(Thread.ThreadState.X19, Is.EqualTo(UnicornEmu.X[19]));
  235. Assert.That(Thread.ThreadState.X20, Is.EqualTo(UnicornEmu.X[20]));
  236. Assert.That(Thread.ThreadState.X21, Is.EqualTo(UnicornEmu.X[21]));
  237. Assert.That(Thread.ThreadState.X22, Is.EqualTo(UnicornEmu.X[22]));
  238. Assert.That(Thread.ThreadState.X23, Is.EqualTo(UnicornEmu.X[23]));
  239. Assert.That(Thread.ThreadState.X24, Is.EqualTo(UnicornEmu.X[24]));
  240. Assert.That(Thread.ThreadState.X25, Is.EqualTo(UnicornEmu.X[25]));
  241. Assert.That(Thread.ThreadState.X26, Is.EqualTo(UnicornEmu.X[26]));
  242. Assert.That(Thread.ThreadState.X27, Is.EqualTo(UnicornEmu.X[27]));
  243. Assert.That(Thread.ThreadState.X28, Is.EqualTo(UnicornEmu.X[28]));
  244. Assert.That(Thread.ThreadState.X29, Is.EqualTo(UnicornEmu.X[29]));
  245. Assert.That(Thread.ThreadState.X30, Is.EqualTo(UnicornEmu.X[30]));
  246. Assert.That(Thread.ThreadState.X31, Is.EqualTo(UnicornEmu.SP));
  247. if (FpTolerances == FpTolerances.None)
  248. {
  249. Assert.That(Thread.ThreadState.V0, Is.EqualTo(UnicornEmu.Q[0]));
  250. }
  251. else
  252. {
  253. ManageFpTolerances(FpTolerances);
  254. }
  255. Assert.That(Thread.ThreadState.V1, Is.EqualTo(UnicornEmu.Q[1]));
  256. Assert.That(Thread.ThreadState.V2, Is.EqualTo(UnicornEmu.Q[2]));
  257. Assert.That(Thread.ThreadState.V3, Is.EqualTo(UnicornEmu.Q[3]));
  258. Assert.That(Thread.ThreadState.V4, Is.EqualTo(UnicornEmu.Q[4]));
  259. Assert.That(Thread.ThreadState.V5, Is.EqualTo(UnicornEmu.Q[5]));
  260. Assert.That(Thread.ThreadState.V6, Is.EqualTo(UnicornEmu.Q[6]));
  261. Assert.That(Thread.ThreadState.V7, Is.EqualTo(UnicornEmu.Q[7]));
  262. Assert.That(Thread.ThreadState.V8, Is.EqualTo(UnicornEmu.Q[8]));
  263. Assert.That(Thread.ThreadState.V9, Is.EqualTo(UnicornEmu.Q[9]));
  264. Assert.That(Thread.ThreadState.V10, Is.EqualTo(UnicornEmu.Q[10]));
  265. Assert.That(Thread.ThreadState.V11, Is.EqualTo(UnicornEmu.Q[11]));
  266. Assert.That(Thread.ThreadState.V12, Is.EqualTo(UnicornEmu.Q[12]));
  267. Assert.That(Thread.ThreadState.V13, Is.EqualTo(UnicornEmu.Q[13]));
  268. Assert.That(Thread.ThreadState.V14, Is.EqualTo(UnicornEmu.Q[14]));
  269. Assert.That(Thread.ThreadState.V15, Is.EqualTo(UnicornEmu.Q[15]));
  270. Assert.That(Thread.ThreadState.V16, Is.EqualTo(UnicornEmu.Q[16]));
  271. Assert.That(Thread.ThreadState.V17, Is.EqualTo(UnicornEmu.Q[17]));
  272. Assert.That(Thread.ThreadState.V18, Is.EqualTo(UnicornEmu.Q[18]));
  273. Assert.That(Thread.ThreadState.V19, Is.EqualTo(UnicornEmu.Q[19]));
  274. Assert.That(Thread.ThreadState.V20, Is.EqualTo(UnicornEmu.Q[20]));
  275. Assert.That(Thread.ThreadState.V21, Is.EqualTo(UnicornEmu.Q[21]));
  276. Assert.That(Thread.ThreadState.V22, Is.EqualTo(UnicornEmu.Q[22]));
  277. Assert.That(Thread.ThreadState.V23, Is.EqualTo(UnicornEmu.Q[23]));
  278. Assert.That(Thread.ThreadState.V24, Is.EqualTo(UnicornEmu.Q[24]));
  279. Assert.That(Thread.ThreadState.V25, Is.EqualTo(UnicornEmu.Q[25]));
  280. Assert.That(Thread.ThreadState.V26, Is.EqualTo(UnicornEmu.Q[26]));
  281. Assert.That(Thread.ThreadState.V27, Is.EqualTo(UnicornEmu.Q[27]));
  282. Assert.That(Thread.ThreadState.V28, Is.EqualTo(UnicornEmu.Q[28]));
  283. Assert.That(Thread.ThreadState.V29, Is.EqualTo(UnicornEmu.Q[29]));
  284. Assert.That(Thread.ThreadState.V30, Is.EqualTo(UnicornEmu.Q[30]));
  285. Assert.That(Thread.ThreadState.V31, Is.EqualTo(UnicornEmu.Q[31]));
  286. Assert.That(Thread.ThreadState.V31, Is.EqualTo(UnicornEmu.Q[31]));
  287. Assert.That(Thread.ThreadState.Fpcr, Is.EqualTo(UnicornEmu.Fpcr));
  288. Assert.That(Thread.ThreadState.Fpsr & (int)FpsrMask, Is.EqualTo(UnicornEmu.Fpsr & (int)FpsrMask));
  289. Assert.That(Thread.ThreadState.Overflow, Is.EqualTo(UnicornEmu.OverflowFlag));
  290. Assert.That(Thread.ThreadState.Carry, Is.EqualTo(UnicornEmu.CarryFlag));
  291. Assert.That(Thread.ThreadState.Zero, Is.EqualTo(UnicornEmu.ZeroFlag));
  292. Assert.That(Thread.ThreadState.Negative, Is.EqualTo(UnicornEmu.NegativeFlag));
  293. }
  294. private void ManageFpSkips(FpSkips FpSkips)
  295. {
  296. if (FpSkips.HasFlag(FpSkips.IfNaN_S))
  297. {
  298. if (float.IsNaN(VectorExtractSingle(UnicornEmu.Q[0], (byte)0)))
  299. {
  300. Assert.Ignore("NaN test.");
  301. }
  302. }
  303. else if (FpSkips.HasFlag(FpSkips.IfNaN_D))
  304. {
  305. if (double.IsNaN(VectorExtractDouble(UnicornEmu.Q[0], (byte)0)))
  306. {
  307. Assert.Ignore("NaN test.");
  308. }
  309. }
  310. if (FpSkips.HasFlag(FpSkips.IfUnderflow))
  311. {
  312. if ((UnicornEmu.Fpsr & (int)FPSR.UFC) != 0)
  313. {
  314. Assert.Ignore("Underflow test.");
  315. }
  316. }
  317. if (FpSkips.HasFlag(FpSkips.IfOverflow))
  318. {
  319. if ((UnicornEmu.Fpsr & (int)FPSR.OFC) != 0)
  320. {
  321. Assert.Ignore("Overflow test.");
  322. }
  323. }
  324. }
  325. private void ManageFpTolerances(FpTolerances FpTolerances)
  326. {
  327. if (!Is.EqualTo(UnicornEmu.Q[0]).ApplyTo(Thread.ThreadState.V0).IsSuccess)
  328. {
  329. if (FpTolerances == FpTolerances.UpToOneUlps_S)
  330. {
  331. if (IsNormalOrSubnormal_S(VectorExtractSingle(UnicornEmu.Q[0], (byte)0)) &&
  332. IsNormalOrSubnormal_S(VectorExtractSingle(Thread.ThreadState.V0, (byte)0)))
  333. {
  334. Assert.That (VectorExtractSingle(Thread.ThreadState.V0, (byte)0),
  335. Is.EqualTo(VectorExtractSingle(UnicornEmu.Q[0], (byte)0)).Within(1).Ulps);
  336. Assert.That (VectorExtractSingle(Thread.ThreadState.V0, (byte)1),
  337. Is.EqualTo(VectorExtractSingle(UnicornEmu.Q[0], (byte)1)).Within(1).Ulps);
  338. Assert.That (VectorExtractSingle(Thread.ThreadState.V0, (byte)2),
  339. Is.EqualTo(VectorExtractSingle(UnicornEmu.Q[0], (byte)2)).Within(1).Ulps);
  340. Assert.That (VectorExtractSingle(Thread.ThreadState.V0, (byte)3),
  341. Is.EqualTo(VectorExtractSingle(UnicornEmu.Q[0], (byte)3)).Within(1).Ulps);
  342. Console.WriteLine(FpTolerances);
  343. }
  344. else
  345. {
  346. Assert.That(Thread.ThreadState.V0, Is.EqualTo(UnicornEmu.Q[0]));
  347. }
  348. }
  349. if (FpTolerances == FpTolerances.UpToOneUlps_D)
  350. {
  351. if (IsNormalOrSubnormal_D(VectorExtractDouble(UnicornEmu.Q[0], (byte)0)) &&
  352. IsNormalOrSubnormal_D(VectorExtractDouble(Thread.ThreadState.V0, (byte)0)))
  353. {
  354. Assert.That (VectorExtractDouble(Thread.ThreadState.V0, (byte)0),
  355. Is.EqualTo(VectorExtractDouble(UnicornEmu.Q[0], (byte)0)).Within(1).Ulps);
  356. Assert.That (VectorExtractDouble(Thread.ThreadState.V0, (byte)1),
  357. Is.EqualTo(VectorExtractDouble(UnicornEmu.Q[0], (byte)1)).Within(1).Ulps);
  358. Console.WriteLine(FpTolerances);
  359. }
  360. else
  361. {
  362. Assert.That(Thread.ThreadState.V0, Is.EqualTo(UnicornEmu.Q[0]));
  363. }
  364. }
  365. }
  366. bool IsNormalOrSubnormal_S(float f) => float.IsNormal(f) || float.IsSubnormal(f);
  367. bool IsNormalOrSubnormal_D(double d) => double.IsNormal(d) || double.IsSubnormal(d);
  368. }
  369. protected static Vector128<float> MakeVectorE0(double E0)
  370. {
  371. if (!Sse2.IsSupported)
  372. {
  373. throw new PlatformNotSupportedException();
  374. }
  375. return Sse.StaticCast<long, float>(Sse2.SetVector128(0, BitConverter.DoubleToInt64Bits(E0)));
  376. }
  377. protected static Vector128<float> MakeVectorE0E1(double E0, double E1)
  378. {
  379. if (!Sse2.IsSupported)
  380. {
  381. throw new PlatformNotSupportedException();
  382. }
  383. return Sse.StaticCast<long, float>(
  384. Sse2.SetVector128(BitConverter.DoubleToInt64Bits(E1), BitConverter.DoubleToInt64Bits(E0)));
  385. }
  386. protected static Vector128<float> MakeVectorE1(double E1)
  387. {
  388. if (!Sse2.IsSupported)
  389. {
  390. throw new PlatformNotSupportedException();
  391. }
  392. return Sse.StaticCast<long, float>(Sse2.SetVector128(BitConverter.DoubleToInt64Bits(E1), 0));
  393. }
  394. protected static float VectorExtractSingle(Vector128<float> Vector, byte Index)
  395. {
  396. if (!Sse41.IsSupported)
  397. {
  398. throw new PlatformNotSupportedException();
  399. }
  400. int Value = Sse41.Extract(Sse.StaticCast<float, int>(Vector), Index);
  401. return BitConverter.Int32BitsToSingle(Value);
  402. }
  403. protected static double VectorExtractDouble(Vector128<float> Vector, byte Index)
  404. {
  405. if (!Sse41.IsSupported)
  406. {
  407. throw new PlatformNotSupportedException();
  408. }
  409. long Value = Sse41.Extract(Sse.StaticCast<float, long>(Vector), Index);
  410. return BitConverter.Int64BitsToDouble(Value);
  411. }
  412. protected static Vector128<float> MakeVectorE0(ulong E0)
  413. {
  414. if (!Sse2.IsSupported)
  415. {
  416. throw new PlatformNotSupportedException();
  417. }
  418. return Sse.StaticCast<ulong, float>(Sse2.SetVector128(0, E0));
  419. }
  420. protected static Vector128<float> MakeVectorE0E1(ulong E0, ulong E1)
  421. {
  422. if (!Sse2.IsSupported)
  423. {
  424. throw new PlatformNotSupportedException();
  425. }
  426. return Sse.StaticCast<ulong, float>(Sse2.SetVector128(E1, E0));
  427. }
  428. protected static Vector128<float> MakeVectorE1(ulong E1)
  429. {
  430. if (!Sse2.IsSupported)
  431. {
  432. throw new PlatformNotSupportedException();
  433. }
  434. return Sse.StaticCast<ulong, float>(Sse2.SetVector128(E1, 0));
  435. }
  436. protected static ulong GetVectorE0(Vector128<float> Vector)
  437. {
  438. if (!Sse41.IsSupported)
  439. {
  440. throw new PlatformNotSupportedException();
  441. }
  442. return Sse41.Extract(Sse.StaticCast<float, ulong>(Vector), (byte)0);
  443. }
  444. protected static ulong GetVectorE1(Vector128<float> Vector)
  445. {
  446. if (!Sse41.IsSupported)
  447. {
  448. throw new PlatformNotSupportedException();
  449. }
  450. return Sse41.Extract(Sse.StaticCast<float, ulong>(Vector), (byte)1);
  451. }
  452. protected static ushort GenNormal_H()
  453. {
  454. uint Rnd;
  455. do Rnd = TestContext.CurrentContext.Random.NextUShort();
  456. while (( Rnd & 0x7C00u) == 0u ||
  457. (~Rnd & 0x7C00u) == 0u);
  458. return (ushort)Rnd;
  459. }
  460. protected static ushort GenSubnormal_H()
  461. {
  462. uint Rnd;
  463. do Rnd = TestContext.CurrentContext.Random.NextUShort();
  464. while ((Rnd & 0x03FFu) == 0u);
  465. return (ushort)(Rnd & 0x83FFu);
  466. }
  467. protected static uint GenNormal_S()
  468. {
  469. uint Rnd;
  470. do Rnd = TestContext.CurrentContext.Random.NextUInt();
  471. while (( Rnd & 0x7F800000u) == 0u ||
  472. (~Rnd & 0x7F800000u) == 0u);
  473. return Rnd;
  474. }
  475. protected static uint GenSubnormal_S()
  476. {
  477. uint Rnd;
  478. do Rnd = TestContext.CurrentContext.Random.NextUInt();
  479. while ((Rnd & 0x007FFFFFu) == 0u);
  480. return Rnd & 0x807FFFFFu;
  481. }
  482. protected static ulong GenNormal_D()
  483. {
  484. ulong Rnd;
  485. do Rnd = TestContext.CurrentContext.Random.NextULong();
  486. while (( Rnd & 0x7FF0000000000000ul) == 0ul ||
  487. (~Rnd & 0x7FF0000000000000ul) == 0ul);
  488. return Rnd;
  489. }
  490. protected static ulong GenSubnormal_D()
  491. {
  492. ulong Rnd;
  493. do Rnd = TestContext.CurrentContext.Random.NextULong();
  494. while ((Rnd & 0x000FFFFFFFFFFFFFul) == 0ul);
  495. return Rnd & 0x800FFFFFFFFFFFFFul;
  496. }
  497. }
  498. }