gdkchan b944941733 Fix bug that could cause depth buffer to be missing after clear (#3067) 4 years ago
..
Engine b944941733 Fix bug that could cause depth buffer to be missing after clear (#3067) 4 years ago
Image b944941733 Fix bug that could cause depth buffer to be missing after clear (#3067) 4 years ago
Memory cda659955c Texture Sync, incompatible overlap handling, data flush improvements. (#2971) 4 years ago
Shader 7e967d796c Stop using glTransformFeedbackVaryings and use explicit layout on the shader (#3012) 4 years ago
Synchronization e48530e9d9 When waiting on CPU, do not return a time out error from EventWait (#2780) 4 years ago
ClassId.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) 4 years ago
Constants.cs 9b7335a63b Improve linear texture compatibility rules (#2099) 5 years ago
GpuChannel.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) 4 years ago
GpuContext.cs c52158b733 Add timestamp to 16-byte/4-word semaphore releases. (#3049) 4 years ago
GraphicsConfig.cs 8e1adb95cf Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (#2557) 4 years ago
Ryujinx.Graphics.Gpu.csproj 57d3296ba4 infra: Migrate to .NET 6 (#2829) 4 years ago
Window.cs 15131d4350 Force crop when presentation cached texture size mismatches (#2957) 4 years ago