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- namespace Ryujinx.Graphics.Gpu.State
- {
- /// <summary>
- /// Counter type for GPU counter reset.
- /// </summary>
- enum ResetCounterType
- {
- SamplesPassed = 1,
- ZcullStats = 2,
- TransformFeedbackPrimitivesWritten = 0x10,
- InputVertices = 0x12,
- InputPrimitives = 0x13,
- VertexShaderInvocations = 0x15,
- TessControlShaderInvocations = 0x16,
- TessEvaluationShaderInvocations = 0x17,
- TessEvaluationShaderPrimitives = 0x18,
- GeometryShaderInvocations = 0x1a,
- GeometryShaderPrimitives = 0x1b,
- ClipperInputPrimitives = 0x1c,
- ClipperOutputPrimitives = 0x1d,
- FragmentShaderInvocations = 0x1e,
- PrimitivesGenerated = 0x1f
- }
- }
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